Crazy Fish
WATER 4

Crazy Fish

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 2440




A flying fish that attacks with its pointed head.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
47± 10/ 100
Power Score
Intrinsic 49
Deck 45

Crazy Fish — Power Evaluation

Final Score: 47 ± 10 · Confidence: Medium

  • Intrinsic: 49 · Deck: 45 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Crazy Fish is a vanilla Level 4 WATER Normal Monster with no effect text, so its value is as a generic material body and a cheap slot in three recorded decks, not as a combo piece. Its 1600 ATK and 1200 DEF earn no points; the score comes from the Level 4 and WATER attribute fitting material requirements (inference from stats) and from it being easy to run. It converts to nothing on its own, and the absence of combo evidence keeps the combo, resource and interaction axes low.

Axis scores

Axis Score Evidence
Accessibility 40 Plain Normal Monster with no searcher or summon route in its text; it appears in 3 of 3 sampled decks at 3 copies each, but there is no starter or searched data (observed, inferred).
Combo & Conversion 20 The text describes no effect, and no recorded boards exist to show it converting into anything (inferred from verified text; combo data absent).
Resource Economy 20 No effect text, so it generates no card advantage, refuel or search; it is a body spent for board presence only (verified).
Effect & Interaction 0 No effect text, so it provides no negation, removal or hand trap function (verified).
Material Utility 60 Level 4 WATER Normal is a clean generic material by its printed stats, and having no effect means nothing can blank it as material (verified stats, inferred use; material role data absent).
Resilience & Flexibility 35 No effect means no negate can end it, but it has no value to protect when it is unused, and it is not recovered or reused by any text (verified text, inferred).
Deck-Building Efficiency 70 Normal Monster with no garnet, lock or restriction, run as a 3-copy staple across Speedroid, Elemental HERO and Magnet Warrior decks, so it is cheap to include (observed from deck evidence).

Calculation

Weight profile: Material body / Normal primary role, no secondary blend. Intrinsic ≈ 49, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 WATER Normal body usable as a generic material by its printed stats
  • No effect text, so nothing can be negated or blanked to remove its material value
  • Cheap, unrestricted slot run at 3 copies in all 3 sampled decks

Weaknesses

  • No effect text: no search, draw, negation, removal or board presence beyond its body
  • No combo or starter evidence to show it converts into a winning line
  • Low ATK/DEF has no bearing on score and gives no board pressure

Best use

Generic Level 4 WATER material body. Decks: Speedroid, Elemental HERO, Magnet Warrior. Suggested copies: 3.

Evidence & gaps

  • Verified: Normal Monster, Level 4, WATER, Fish, ATK 1600, DEF 1200, no effect text; Appears in 3 of 3 sampled decks at 3 copies each across 3 archetypes
  • Observed: Co-occurs with Speedroid partners in all 3 sampled decks (3 of 3)
  • Inferred: Level 4 WATER Normal is a generic material body by printed stats; Deck inclusion reflects material and slot-filler use rather than an effect-driven role
  • Data gaps: no combos supplied: combo conversion and material role/starter role rates are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from a 3-deck sample only no banlist token: assumed 3 copies (unlimited)











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