Counter Counter
Trap Counter

Counter Counter

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Negate the activation of a Counter Trap Card, and destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 49
Deck 47

Counter Counter — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 47 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Counter Counter is a narrow, reliable answer to Counter Trap Cards: its text negates a Counter Trap's activation and destroys it, which is the whole of its value. It scores on that interaction and on the fact that it is a clean 1-of-type answer that appears across 8 archetypes in the sample. It does not score on its trap body as material, on combo conversion (there is no combo evidence at all), or on any engine or searcher route, since none is in the evidence. Its popularity (view_count 4808) and its 15-deck presence were used only to confirm it is actually played, not to raise the score.

Axis scores

Axis Score Evidence
Accessibility 35 A set trap with no searcher or combo-start evidence; it is present in 15 of the sample decks, but the route to get it live is not shown (decks_evidence, inferred).
Combo & Conversion 20 No combos_evidence rows and no text that builds anything beyond the negate-and-destroy effect, so conversion is near zero (combos_evidence total_combos 0, inferred from text).
Resource Economy 50 Trades one trap for one trap and removes the opposing card, so it is roughly even on cards with no refuel (card text, verified).
Effect & Interaction 50 Strong and direct against Counter Trap Cards, but only that class, so it is situational and narrow (card text, verified; scope inferred).
Material Utility 5 A face-down trap is not a material body, so the axis is close to zero (card text, inferred).
Resilience & Flexibility 35 Needs to be set and has no recovery or redundancy shown in the evidence; a set trap can be dealt with before it resolves (card text, inferred).
Deck-Building Efficiency 55 Runs at about 1.2 copies per deck, max 2, with no garnet or lock in the text, but the slot is spent on a narrow answer (decks_evidence, observed).

Calculation

Weight profile: Removal / Negation row, no secondary blend. Intrinsic ≈ 49, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Direct, reliable negate-and-destroy answer to Counter Trap Cards (card text, verified)
  • Played across 8 distinct archetypes in the 15-deck sample (decks_evidence, observed)
  • Low deckbuilding cost: no garnet or lock, roughly one copy per deck (decks_evidence, observed)

Weaknesses

  • Narrow scope: only Counter Trap Cards are answered, so it is dead against anything else (card text, verified)
  • No combo or searcher evidence, so its value is purely reactive (combos_evidence, verified as absent)
  • Trap body is not useful as material and does not build a board (inferred)

Counters / choke points

  • Anything that removes or negates a face-down trap before it can be used (inferred)

Best use

Negation/Interaction against Counter Trap Cards. Decks: Gadgets, Code Talker, D/D/D, Jinzo. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates the activation of a Counter Trap Card and destroys it; Formats: TCG, OCG, MasterDuel, DuelLinks; 15 sample decks, avg 1.2 copies, max 2, 8 distinct archetypes
  • Observed: Present in 15 of the sample decks across gameplay types 4, 6 and 7; No combo rows recorded (total_combos 0)
  • Inferred: The card is a narrow answer to the Counter Trap class rather than a general interaction piece; A face-down trap has no material or board-building role; Reactive use only; no searcher or engine route in the evidence
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only











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