Spell
QuickCosmic Cyclone
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13011
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Cosmic Cyclone — Power Evaluation
Final Score: 66 ± 6 · Confidence: Medium
- Intrinsic: 64 · Deck: 67 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Floodgate/Control
Why it scores here
Cosmic Cyclone is a flexible, cheap Spell/Trap removal card that converts a 1000 LP payment into the removal of one backrow card, and it is live in 400 of 400 sampled decks at 2.45 copies each across 182 archetypes. Its score comes from access and interaction, not from any combo role: the combo evidence records zero starter, searched, material or payoff roles, so combo conversion is scored low. High ATK or rarity earned nothing here, and the 100% combo appearance rate is treated as presence without a measured role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Appears as a main-deck card in all 400 sampled decks at an average of 2.45 copies, though no combo records a starter or searched role (observed). |
| Combo & Conversion | 10 | No combo records it as starter, searched, material or payoff; the high-power examples are Drytron boards it does not drive (observed). |
| Resource Economy | 35 | A one-for-one removal that costs 1000 LP and draws no card advantage back (verified from card text; inferred for the trade). |
| Effect & Interaction | 72 | Removes any one Spell/Trap on the field, including set backrow, which is flexible removal limited to backrow (verified from card text). |
| Material Utility | 0 | Spell card with no material or level body, so it contributes nothing as material (verified from card type). |
| Resilience & Flexibility | 60 | Quick-Play timing lets it respond on the opponent's turn, but it is a single spell that can be negated and carries a life cost (inferred). |
| Deck-Building Efficiency | 80 | Runs 2–3 copies with no garnet or lock restriction; the 1000 LP cost is a play cost, not a deck restriction (observed from deck copies, verified from text). |
Calculation
Weight profile: Removal/Negation profile, no secondary blend (Floodgate/Control noted as secondary but not blended). Intrinsic ≈ 64, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hits any Spell/Trap on the field, including face-down backrow
- Live in every sampled deck at 2–3 copies across 182 archetypes
- Quick-Play timing for responses on the opponent's turn
- Clean text and no garnet or lock restrictions
Weaknesses
- 1000 LP cost on every use
- Targets only Spell/Trap cards, not monsters
- No card advantage; trades one card for one card
- Negatable by any spell-negation effect
Counters / choke points
- Spell/Trap negation effects
- Floodgate-free lines that do not rely on backrow
Best use
Backrow removal in staple or control-leaning builds. Decks: Ash Blossom & Joyous Spring decks, Called by the Grave decks, Droll & Lock Bird decks. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: pay 1000 LP, target 1 Spell/Trap on the field, banish it; Quick-Play Spell with no archetype or ATK/DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 400 of 400 sampled decks, average 2.45 copies; Present in 182 distinct archetypes; Combo role counts (starter, searched, material, payoff) all zero across 12 combos; Top partners include Ash Blossom & Joyous Spring and Called by the Grave
- Inferred: Backrow removal is the main value; the LP cost limits repeated use; Being negatable by spell-negation effects is a reasonable resilience reduction; Usage across decks reflects a generic staple role, not intrinsic power
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence shows 100% appearance but zero role labels, so combo centrality cannot be confirmed Usage statistics cover only 9 archetypes No top-card ranking, so popularity was not used






