Spell
ContinuousCore Overclock
Archetype:
Koa'ki Meiru
View:
3287
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase.
Core Overclock — Power Evaluation
Final Score: 34 ± 8 · Confidence: Medium
- Intrinsic: 31.5 · Deck: 34.9 · Meta: provisional
- Primary role: Utility
Why it scores here
Core Overclock is a Continuous Spell that gives a static +500 ATK to face-up Koa'ki Meiru monsters, with an optional once-per-turn discard of an Iron Core of Koa'ki Meiru for a further +1000 ATK until the End Phase. It converts nothing into board presence, cards or interaction by itself, and its only real value is ATK pressure inside a single archetype. The 1500 combined ATK bonus earns almost no points: the rubric rewards conversion, resource gain and interaction, and this card offers little of each. Its score rests mainly on being run in 9 of 9 sampled decks, which confirms accessibility and archetype fit rather than power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is in all 9 sampled decks at about 1.2 copies each, but there are no combo starter or searched records, so live-hand access is only inferred (observed). |
| Combo & Conversion | 20 | The card has zero recorded combo appearances and its text only buffs ATK, so conversion into a board is text-only inference (inferred). |
| Resource Economy | 25 | The optional boost costs a discard of an Iron Core, a net -1 card with no return, and the static buff costs nothing (verified). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect (verified). |
| Material Utility | 0 | It is a Spell and cannot be used as material (verified). |
| Resilience & Flexibility | 30 | It is a Continuous Spell that can be destroyed by spell and trap removal, and its ATK bonus disappears once the monsters leave the field; this is an inference from general rules, not from the evidence (inferred). |
| Deck-Building Efficiency | 45 | It is one slot at one to two copies with no garnet, but it only does anything with Koa'ki Meiru monsters, so it is a mild archetype restriction (verified). |
Calculation
Weight profile: Utility default profile, no secondary role. Intrinsic ≈ 31.5, Deck ≈ 34.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in all 9 sampled decks, all Koa'ki Meiru or near-archetype
- Static ATK buff needs no cost
- Cheap single slot with no garnet
Weaknesses
- No combo evidence of board creation or card advantage
- The optional buff costs a card from hand or the field's resource pool for a net -1
- Dead when no Koa'ki Meiru monsters are face-up
- Its value is only ATK, which is weak against non-battle plays
Counters / choke points
- Spell and trap removal, since it is a Continuous Spell (inferred)
Best use
ATK support for the Koa'ki Meiru monster core in a Koa'ki Meiru deck. Decks: Koa'ki Meiru. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: static +500 ATK to face-up Koa'ki Meiru monsters; once per turn discard of an Iron Core of Koa'ki Meiru for +1000 ATK until End Phase; Present in 9 of 9 sampled decks, 7 of them under the Koa'ki Meiru archetype; Iron Core of Koa'ki Meiru co-occurs in 9 of 9 decks
- Observed: Average 1.22 copies per deck, max 2; Koa'ki Meiru Supplier and Urnight co-occur in 9 of 9 decks
- Inferred: Continuous Spell can be destroyed by spell and trap removal; Live-hand access depends on draw and search routes not recorded in the combo evidence
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






