Consolation Prize
Trap Normal

Consolation Prize

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If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
43± 12/ 100
Power Score
Intrinsic 45
Deck 42

Consolation Prize — Power Evaluation

Final Score: 43 ± 12 · Confidence: Medium

  • Intrinsic: 44.8 · Deck: 42.5 · Meta: provisional
  • Primary role: Extender

Why it scores here

Consolation Prize converts a monster sent from hand to the GY into a Special Summoned body, once per turn, so its value is a single conditional body rather than a board or a card-advantage engine. The score sits in the low-to-mid 40s because the evidence shows only 2 decks, a single copy in each, and zero recorded combo boards, so reliability and conversion are unproven. Its ATK and monster stats are irrelevant here; the card is a Trap and earns nothing from body quality.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a set Trap slot plus a monster sent from hand to the GY on the trigger; no starter role or searched-for role data exists to show it is live in practice (inferred).
Combo & Conversion 40 Text yields one Special Summon per trigger; no recorded combo boards or power index data show what it builds into (inferred).
Resource Economy 50 Turns a hand-to-GY send into a body with no card cost stated, roughly even card-wise but a tempo gain (inferred).
Effect & Interaction 10 No negation, removal or disruption in the text, so this axis is near zero (verified).
Material Utility 10 The card itself is a Trap and never becomes material; the body it summons is a separate card (verified).
Resilience & Flexibility 40 Once-per-turn limit and a Trap-zone dependency leave little redundancy; no observed resilience data (inferred).
Deck-Building Efficiency 70 Single copy in each of 2 decks, no garnet or lock restriction recorded in evidence (observed).

Calculation

Weight profile: Extender profile applied alone (no secondary role blend). Intrinsic ≈ 44.8, Deck ≈ 42.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a hand-to-GY send into a Special Summon with no stated cost
  • Single-copy slot that fits in both observed decks

Weaknesses

  • Once-per-turn limit
  • Needs a monster to be sent from hand to the GY
  • No recorded combo boards, so conversion is text-only

Best use

Extender: a body from hand-to-GY sends. Decks: Fire King, Railway. Suggested copies: 1.

Evidence & gaps

  • Verified: Trigger: monster sent from hand to GY; effect: Special Summon 1 target to your field; once per turn; Card is a Trap, so it never becomes material; Single copy in each of 2 decks
  • Observed: Appears in 2 decks (Fire King, Railway), gameplay type 7, 1 copy each; Top partner Infinite Impermanence appears in both decks
  • Inferred: Accessibility depends on a free Trap slot and a hand-to-GY send; Resource economy is tempo-positive rather than card-positive
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion across archetypes is unknown only 2 decks in the sample, so deck synergy and resilience rest on thin data no banlist token; assumed 3 copies (unlimited) no rulings on chained or simultaneous hand-to-GY triggers











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