Trap
NormalConscription
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Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
Conscription — Power Evaluation
Final Score: 34 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 32 · Meta: provisional
- Primary role: Utility
Why it scores here
Conscription converts its activation into one conditional outcome: if the opponent's top card is a monster that can be Normal Summoned or Set, the card gets a free body, and otherwise the opponent gains a card. Its score is held down by a single one-deck sample, no combo or guide evidence, and no searcher route, so accessibility and combo conversion stay low. The one-slot, no-archetype build earns the deckbuilding axis, but it does not lift the final score much.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A Normal Trap that must be drawn and set, with no searcher or second card in the evidence and only one sample deck (verified text; observed deck count). |
| Combo & Conversion | 25 | Produces at most one monster from the opponent's deck, and the miss branch gives the opponent a card; no recorded combo boards (verified text; observed absence of combos). |
| Resource Economy | 45 | A hit is +1 card for you, while a miss is +1 card for the opponent, so the expected value depends on the opponent's deck composition (verified text; inferred net effect). |
| Effect & Interaction | 20 | Takes the opponent's top card rather than negating or removing anything, so opponent interaction is soft at best (verified text; inferred). |
| Material Utility | 10 | The card itself is a Trap and cannot be a material; the monster it summons is random and not tied to any level or attribute line (inferred). |
| Resilience & Flexibility | 30 | A single-use trap with no recursion, and it can be answered by any trap-negation the opponent holds (inferred). |
| Deck-Building Efficiency | 70 | One generic slot with no archetype requirement, garnet, or self-lock, and legal in all four listed formats (verified from evidence.card.formats). |
Calculation
Weight profile: Utility default weights; no secondary role blended. Intrinsic ≈ 38, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns the opponent's top card into a free monster when that card is Normal Summonable or Settable
- Single copy, no archetype or garnet requirement, legal in TCG, OCG, MasterDuel and DuelLinks
Weaknesses
- The miss branch hands the opponent a card
- Must be drawn and set; no searcher or second card in the evidence
- Appears in only one sample deck, so its role is thinly evidenced
Counters / choke points
- Any trap negation the opponent holds (inferred)
- An opponent deck whose top cards are mostly spells, traps, or non-Normal-Summonable monsters, which turns the activation into a gift
Best use
Utility; situational steal from the opponent's deck. Decks: Monarch (1 sample deck). Suggested copies: 1.
Evidence & gaps
- Verified: Text: excavate the top card of the opponent's Deck; if it is a monster that can be Normal Summoned/Set, Special Summon it to your field, otherwise add it to the opponent's hand; Frame is Normal Trap; legal in TCG, OCG, MasterDuel and DuelLinks; One copy per deck, in the main deck
- Observed: Appears in 1 of the sample decks, all in Monarch, gameplay type 4, dated 2023-09-10; 14 top partners, each with 1 co-deck; No combo appearances, no guides, no usage statistics, no Top-Card ranking
- Inferred: Its best outcome is a free body; its miss outcome is a card for the opponent; Accessibility depends on drawing and setting the trap; no searcher route is evidenced; Its contribution is opponent-deck dependent, so the expected value is uncertain
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied single sample deck, so the deck signal is thin no usage statistics (StatisticsCard); inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Normal Summon/Set condition or the opponent-deck interaction






