WIND
5Combo Master
ATK:
2200
DEF:
1500
View:
2635
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
Combo Master — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 41 · Meta: provisional
- Primary role: Utility · Secondary: Boss/End-board
Why it scores here
Combo Master is a Level 5 WIND Warrior whose only effect is a conditional extra attack: if a Chain of 2 or more Links occurred in your Main Phase 1, it can attack twice this turn. The condition is narrow and not searchable from the evidence, so the card converts into a second attack rather than board presence, card advantage, or interaction. Its 2200 ATK and generic Level 5 body earn some material credit, but the score does not rise from its ATK. Deck evidence shows 13 single-copy main-deck inclusions across four archetypes, which confirms it is a real, cheap, low-commitment pick, not a strong one.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The Chain condition in Main Phase 1 is not searchable and no combo starter or searched counts exist; 13 decks run it, all at one copy (observed). |
| Combo & Conversion | 30 | Its only output is a second attack when the Chain condition is met; no combo boards show it as a payoff (inferred from text, combo data empty). |
| Resource Economy | 15 | No draw, search, banish, or recursion text; it is a 1-for-1 body with no card advantage (verified). |
| Effect & Interaction | 5 | The effect has no negation, removal, or disruption; it is an attack-count modifier only (verified). |
| Material Utility | 55 | Level 5, WIND, non-Tuner Warrior body that stays a valid material even when its effect is negated (verified text; material use inferred). |
| Resilience & Flexibility | 25 | A single negate or a missed Chain condition removes the value, and nothing recurs it (inferred from text). |
| Deck-Building Efficiency | 80 | Single copy in every sampled deck, unlimited legal copies assumed, no garnet or self-lock (observed deck data; banlist assumed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 5 WIND Warrior body that stays valid as material even when its effect is blanked
- Cheap to run: one copy per deck, no garnet or lock restriction
- Consistently included across four archetypes at one copy each (ZEXAL, Phantom Knights, Battlin' Boxer, Bamboo Sword)
Weaknesses
- The Chain (2+ Links) in Main Phase 1 condition is narrow and unreliable
- The effect only adds one extra attack, with no interaction, card advantage, or recovery
- A single negate removes its entire value
Counters / choke points
- Negation of the effect (for example Ash Blossom & Joyous Spring is not a counter here, but any generic negate ends the extra attack)
- Board-clearing or removal that answers a single 2200 ATK body
- Opponent blockers or Trap responses during the Battle Phase
Best use
Utility attacker that adds an extra attack when a Main Phase 1 Chain happens. Decks: ZEXAL, Phantom Knights, Battlin' Boxer, Bamboo Sword. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: Chain of 2+ Links in Main Phase 1 allows attacking twice this turn; Level 5 WIND Warrior, 2200 ATK / 1500 DEF, no archetype; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: 13 of 400 sampled decks run it at 1 copy in the main deck; Four archetypes, led by ZEXAL at 38.5%
- Inferred: Material utility is clean because it is a plain Level 5 non-Tuner body; The Chain condition makes the effect hard to rely on in most turns
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so inclusion comes from the 400-deck sample only






