Combo Master
WIND 5

Combo Master

  • ATK:
  • 2200

  • DEF:
  • 1500

  • View:
  • 2635




If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
41± 8/ 100
Power Score
Intrinsic 40
Deck 41

Combo Master — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Combo Master is a Level 5 WIND Warrior whose only effect is a conditional extra attack: if a Chain of 2 or more Links occurred in your Main Phase 1, it can attack twice this turn. The condition is narrow and not searchable from the evidence, so the card converts into a second attack rather than board presence, card advantage, or interaction. Its 2200 ATK and generic Level 5 body earn some material credit, but the score does not rise from its ATK. Deck evidence shows 13 single-copy main-deck inclusions across four archetypes, which confirms it is a real, cheap, low-commitment pick, not a strong one.

Axis scores

Axis Score Evidence
Accessibility 35 The Chain condition in Main Phase 1 is not searchable and no combo starter or searched counts exist; 13 decks run it, all at one copy (observed).
Combo & Conversion 30 Its only output is a second attack when the Chain condition is met; no combo boards show it as a payoff (inferred from text, combo data empty).
Resource Economy 15 No draw, search, banish, or recursion text; it is a 1-for-1 body with no card advantage (verified).
Effect & Interaction 5 The effect has no negation, removal, or disruption; it is an attack-count modifier only (verified).
Material Utility 55 Level 5, WIND, non-Tuner Warrior body that stays a valid material even when its effect is negated (verified text; material use inferred).
Resilience & Flexibility 25 A single negate or a missed Chain condition removes the value, and nothing recurs it (inferred from text).
Deck-Building Efficiency 80 Single copy in every sampled deck, unlimited legal copies assumed, no garnet or self-lock (observed deck data; banlist assumed).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 5 WIND Warrior body that stays valid as material even when its effect is blanked
  • Cheap to run: one copy per deck, no garnet or lock restriction
  • Consistently included across four archetypes at one copy each (ZEXAL, Phantom Knights, Battlin' Boxer, Bamboo Sword)

Weaknesses

  • The Chain (2+ Links) in Main Phase 1 condition is narrow and unreliable
  • The effect only adds one extra attack, with no interaction, card advantage, or recovery
  • A single negate removes its entire value

Counters / choke points

  • Negation of the effect (for example Ash Blossom & Joyous Spring is not a counter here, but any generic negate ends the extra attack)
  • Board-clearing or removal that answers a single 2200 ATK body
  • Opponent blockers or Trap responses during the Battle Phase

Best use

Utility attacker that adds an extra attack when a Main Phase 1 Chain happens. Decks: ZEXAL, Phantom Knights, Battlin' Boxer, Bamboo Sword. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: Chain of 2+ Links in Main Phase 1 allows attacking twice this turn; Level 5 WIND Warrior, 2200 ATK / 1500 DEF, no archetype; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: 13 of 400 sampled decks run it at 1 copy in the main deck; Four archetypes, led by ZEXAL at 38.5%
  • Inferred: Material utility is clean because it is a plain Level 5 non-Tuner body; The Chain condition makes the effect hard to rely on in most turns
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so inclusion comes from the 400-deck sample only











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