Spell
QuickCombination Attack
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2799
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Combination Attack — Power Evaluation
Final Score: 34 ± 6 · Confidence: Medium
- Intrinsic: 35 · Deck: 34 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Combination Attack is a Battle Phase Quick-Play that only works on a monster that has already attacked this turn and is equipped with a Union Monster. Its real value is one extra attack for a Union-based board, which is a narrow conversion with no searching, drawing, or interaction. The four sampled decks confirm it is a live tech in Union-oriented lists, but no combo boards were recorded, so the score rests on the card text and deck placement. High ATK and the card's popularity do not factor in.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Live in 4 sampled decks at 1 copy each across 2 archetypes, but it is not searchable and needs a Union monster already on the field that has attacked (deck evidence, inferred route). |
| Combo & Conversion | 30 | No recorded combo boards, so conversion is text-only: one extra attack for an existing Union setup (inferred). |
| Resource Economy | 30 | Spends a card for a re-attack and draws or recovers nothing, so it is roughly a 1-for-1 at best (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption of any kind (verified from card text). |
| Material Utility | 5 | A Spell has no material body value; the effect only changes a Union monster's equip state (verified from card text). |
| Resilience & Flexibility | 25 | Quick-Play is hard to stop with a single response, but its single narrow use and reliance on Union setup leave little redundancy (inferred). |
| Deck-Building Efficiency | 65 | Single-copy slot with no garnet or lock restriction, but only worth running in Union decks (observed in 4 decks, copies 1 each). |
Calculation
Weight profile: Primary role Extender; no secondary weighting applied because secondary roles are minor. Intrinsic ≈ 35, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play re-attack that works on a Union board in the Battle Phase
- Single-copy slot with no garnet or restriction
- Appears in 4 sampled decks at 1 copy each
Weaknesses
- Needs a Union monster already equipped and having attacked this turn
- Not searchable and no draw or recovery
- No effect interaction or material value
Counters / choke points
- Any response that negates or stops the attacking Union monster before Battle Phase resolution would stop the re-attack (inferred from text)
Best use
Extra attack for a Union monster in the Battle Phase. Decks: Union-based ABC decks (ABC-Dragon Buster, Union Hangar, Union Scramble lines). Suggested copies: 1.
Evidence & gaps
- Verified: Battle Phase Quick-Play that targets a monster which attacked this turn and is equipped with a Union Monster; Effect returns the Union Monster to face-up Attack or Defense Position and lets the equipped monster attack again; Appears in 4 sampled decks at 1 copy each
- Observed: Partner cards in the sampled decks are Union and ABC support cards; Two archetype homes in the sample (ABC and no archetype)
- Inferred: Reliable use depends on having an attacking Union monster already on the field; Conversion is one extra attack, not a board-building effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion % by archetype no banlist token, assumed 3 copies (unlimited)






