Combat Wheel
EARTH 6

Combat Wheel

  • ATK:
  • 2500

  • DEF:
  • 1200

  • View:
  • 1702




1 Tuner + 1+ non-Tuner monsters The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Combat Wheel — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Board breaker

Why it scores here

Combat Wheel is a Level 6 Synchro that is hard to remove by card effects once per turn and can gain ATK during the opponent's Battle Phase by discarding a card. Its value is a protected, resilient attacker that can shield its own monsters from attacks, not a combo engine: the observed evidence shows 41 decks running one copy each, but zero recorded combo boards, so the combo and resource axes stay low. High ATK (2500) and the 41-deck count did not earn points on their own; the score rests on the protection and battle-phase effects, and on the single-copy deck cost.

Axis scores

Axis Score Evidence
Accessibility 45 Synchro summon needs a Tuner plus non-Tuner materials, and no searcher or starter route appears in the evidence; it is still played in 41 decks across 23 archetypes (observed).
Combo & Conversion 40 Its text gives ATK gain and a self-destroy option, but no recorded board shows what it converts into; the conversion is text-only inference.
Resource Economy 25 Its only cost is discarding 1 card, and it gives no draw, search or graveyard refuel, so card economy is a net negative (verified from text).
Effect & Interaction 50 It protects itself once per turn from opponent card-effect destruction and restricts the opponent's battle-phase attack targets; this is situational rather than negation (verified from text).
Material Utility 30 It is a Synchro monster and no combo data shows it used as material, so its material value is unknown (inferred).
Resilience & Flexibility 55 The once-per-turn protection and the Quick Effect in the opponent's Battle Phase give it some recovery across turns, but a single discard cost limits it (inferred from text).
Deck-Building Efficiency 65 It runs as one copy in every sampled deck with no garnet or lock clause in the text, so it is cheap to include (observed from decks, verified from text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects itself from the first opponent card-effect destruction each turn
  • Quick Effect in the opponent's Battle Phase grows ATK and restricts opponent attack targets
  • Runs as a single copy in every sampled deck with no garnet or lock cost
  • Played across 23 archetypes, so it is portable between decks

Weaknesses

  • Needs a Synchro summon with Tuner and materials, with no searcher route in the evidence
  • Its ATK gain depends on other monsters you control, and the ATK-gain cost is a discard
  • No card advantage or refuel, so it does not win the resource battle
  • Its self-destroy effect is a symmetric wipe that only fits specific boards

Counters / choke points

  • Battle-phase timing: the Quick Effect can be answered before it resolves, so the protection and ATK gain can be disrupted
  • Repeated effect-based removal once the first protection is used that turn
  • Opponent monsters that remove the board before the Battle Phase, so the ATK gain has nothing to count

Best use

Protected Synchro attacker and battle-phase blocker in a Synchro-based deck. Decks: Crystron, World Legacy, Mayakashi Shiranui, Mulcharmy, Yummy, Mimighoul, Magnet Warriors. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6 Synchro, EARTH Machine, 2500 ATK / 1200 DEF; Once-per-turn protection from the first opponent card-effect destruction each turn; Quick Effect in the opponent's Battle Phase: discard 1 card to gain ATK equal to half the other monsters' total ATK; Restricts opponent monsters from targeting monsters for attacks except this one; Destroys all your monsters if this card with a counter is destroyed by battle; Single copy in all 41 sampled decks
  • Observed: Appears in 41 recent decks across 23 archetypes; Gameplay type 7 accounts for 70.7% of decks; Top partners: Called by the Grave (82.9%), Infinite Impermanence (58.5%), Ash Blossom & Joyous Spring (51.2%)
  • Inferred: Its role is a protected Synchro attacker with some battle-phase blocking; The ATK-gain line works best when several other monsters are on board; Synchro summon and its materials are the main accessibility cost
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no tuner or material data for this card to confirm its material value











https://metaduelist.com/
Top