Trap
NormalCollected Power
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3562
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
Collected Power — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Combo enabler
Why it scores here
Collected Power is a single-copy trap whose only function is to equip every Equip Card on the field to one face-up monster, with a self-destruct clause for misplaced equips. It converts into value only when Equip Cards are already on the field, and the evidence contains no combo boards to show it doing that in practice. Its 14-deck presence across 4 archetypes confirms it is a practical, cheap one-of, not a powerful card; that presence was not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Low-to-mid: a main-deck trap in 14 of 14 decks at 1 copy, but no searcher or draw route appears in the evidence (inferred, with deck presence as observed). |
| Combo & Conversion | 30 | Weak: text says it equips all field Equip Cards to one monster, but combo data has 0 boards and no examples (inferred from text). |
| Resource Economy | 35 | Mid-low: it is a one-card cost that returns no card advantage or refuel in the text (verified from text). |
| Effect & Interaction | 15 | Very low: no opponent-facing negation or removal; the only destruction clause hits its own equips (verified from text). |
| Material Utility | 10 | Very low: a trap card with no monster body, so it contributes no material (verified from text). |
| Resilience & Flexibility | 30 | Low: a set trap that needs a face-up monster and existing Equip Cards on the field, with no redundancy shown (inferred from text). |
| Deck-Building Efficiency | 70 | High: 1 copy in every deck, no garnet or lock, and easy to run (observed from deck data). |
Calculation
Weight profile: Utility / no clear role (default), no secondary blend applied. Intrinsic ≈ 40, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap single-copy trap that fits 14 of 14 sampled decks at 1 copy each
- Spread across 4 archetypes (Armed Dragon, Regenesis, Elemental HERO, Gate Guardian), so it is not tied to one home
- Equip-sweep effect can convert several field Equip Cards into one stronger threat when they are already out
Weaknesses
- No combo boards, so its real conversion rate is unknown
- No searcher or draw route in the evidence, so it is hard to find
- Needs a face-up monster and Equip Cards already on the field
- Gives no opponent interaction and no card advantage
- Its only destruction clause hits its own equips
Counters / choke points
- Negation of a set trap before it resolves
- Removing the target monster or the Equip Cards before activation
- Any field-wipe that removes the Equip Cards it needs
Best use
Utility trap for decks with several Equip Cards on the field. Decks: Armed Dragon, Regenesis, Elemental HERO, Gate Guardian. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card with the effect: target 1 face-up monster and equip it with all Equip Cards on the field; destroy misplaced Equip Cards (card text); Present in 14 of 14 decks at 1 copy each (deck data); Zero combo appearances and no guides (combo data, guide data)
- Observed: Spread across 4 archetypes with the highest inclusion (100%) in Gate Guardian (usage statistics); Not in top-card rankings (top-card data)
- Inferred: Its value depends on Equip Cards already being on the field, so it converts weakly from a cold start; No searcher or draw route exists in the evidence, so accessibility stays moderate-to-low
- Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no searcher or draw evidence for accessibility






