Code Radiator
WATER 4

Code Radiator

  • Archetype:
  • Code Talker

  • ATK:
  • 1600

  • DEF:
  • 800

  • View:
  • 4247




If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 57
Deck 57

Code Radiator — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 57 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Material body

Why it scores here

Code Radiator's value is conditional: it can be used as Link material from hand, and when it is sent to the GY for a Code Talker Link Summon it can change an opponent monster's ATK to 0 and negate its effects, which is a real but gated disruption. Its 1600 ATK and Level 4 body are not scored; the score rests on the material and negate conversion. The 400-deck sample shows it is run in nearly every deck, but that is treated as consistency, not extra power, and the absence of combo data keeps combo conversion moderate.

Axis scores

Axis Score Evidence
Accessibility 60 Usable from hand as Link material in Code Talker lines, and present in all 400 sampled decks, but it depends on a Code Talker Link Summon being available (inferred from text; deck inclusion observed).
Combo & Conversion 45 No recorded combo boards, so conversion is inferred from text: a Link Summon plus a negate, with no measured board size (inferred).
Resource Economy 35 Spent as material with no draw, search or GY refuel in the text; advantage is roughly even at best (verified from text).
Effect & Interaction 60 Negate plus ATK 0 on one opponent monster, or on two if used from the field, but gated behind a Code Talker Link Summon (verified from text).
Material Utility 65 A Level 4 Cyberse body that still converts to material when its effects are negated (verified from text; observed in 400 decks).
Resilience & Flexibility 40 Two once-per-turn effects with no recovery, and the body can be negated by common hand traps (inferred from text).
Deck-Building Efficiency 70 Mostly one copy (246 of 400 decks), no garnet or lock restriction, and it crosses 34 archetypes, though its text is locked to Code Talker (observed in decks; verified from text).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can be used as Link material from hand in Code Talker lines
  • Negate plus ATK 0 on a Code Talker Link Summon, two targets when used from the field
  • Clean generic body that still converts when its effects are negated
  • Runs in 400 of 400 sampled decks, mostly as a single copy

Weaknesses

  • Effects only trigger on a Code Talker Link Summon, so it is dead without that line
  • No recorded combo boards to show how far it converts
  • Each effect is once per turn and has no recovery or card advantage
  • Text is locked to Code Talker, limiting use outside that shell

Counters / choke points

  • Negation of the card itself in response to its effect (general interaction, inferred)

Best use

Link material plus a negate on a Code Talker Link Summon. Decks: Code Talker (Trap Control), Code Talker (pure), Cyberse, Cynet, Firewall, Mathmech, Ignister, Marincess.

Evidence & gaps

  • Verified: Effect text: material substitution from hand for Cyberse monsters used in Code Talker Links; Effect text: GY send from hand or field for a Code Talker Link Summon, then ATK 0 and negate on one opponent monster (two targets from field); Each effect is once per turn; Run in 400 of 400 sampled decks, 1.58 average copies
  • Observed: Appears in 34 distinct archetypes, led by Cyberse and Code Talker; 71.2% of decks use gameplay type 7; Top partners are Micro Coder (94.5%) and Code Generator (92.8%); Copy distribution 1:246, 2:76, 3:78
  • Inferred: Accessibility depends on a Code Talker Link Summon being live; Combo role is material and negate, but no board data confirms it; Negation of the card itself is a practical interaction line
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no official rulings supplied for the material substitution and field-versus-hand targeting











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