Code Hack
Trap Continuous

Code Hack

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Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 57
Deck 59

Code Hack — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 59 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Code Hack converts a set backrow slot into two real interaction effects: a once-per-turn battle-step effect that zeroes an opposing monster's ATK and stops battle destruction and battle damage, and a GY-banish negation of an activation during the Damage Step of a Code Talker attack, which also grants 700 ATK. Its continuous protection for Cyberse Link monsters adds ongoing value. The score is held back by its conditional timing, its dependence on the Code Talker and Cyberse shell, and the absence of combo evidence to confirm it converts into a board. Its 1.42 average copies and 60-deck sample set the accessibility and deck-fit read, but its ATK and popularity earned no points.

Axis scores

Axis Score Evidence
Accessibility 55 A set Trap with no searcher or combo routes in the evidence, but it appears in 60 of 60 sampled decks at 1.42 copies on average, so it is reliably live when set (observed).
Combo & Conversion 45 No recorded boards exist, so conversion is inferred from text alone: it protects and stabilises an attack rather than building a board (inferred).
Resource Economy 40 The GY-banish negation is a one-shot cost that gains 700 ATK on the attacker, with no draw, search or recovery (verified).
Effect & Interaction 72 It negates an activation in the Damage Step and zeroes an opposing monster's ATK in battle, both on specific windows, which is strong but conditional (verified).
Material Utility 0 A Trap card cannot be used as material, so its body value is zero (verified).
Resilience & Flexibility 60 It works from the backrow and again from the GY, but its continuous protection disappears if the card itself is destroyed (inferred).
Deck-Building Efficiency 60 It is a single-slot Trap with no garnet or lock cost, but its value depends on running Code Talker or Cyberse monsters (observed).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two interaction windows: a battle-step ATK-zero plus no battle destruction and damage, and a GY-banish negation of a Damage Step activation
  • Works from the GY after use, so the negation is not lost once the card is gone from the field
  • Strong fit with its partners: 86.7% of sampled decks run Accesscode Talker and 70% run Ash Blossom & Joyous Spring

Weaknesses

  • Continuous protection only covers Cyberse Link monsters and only against card effects
  • The battle-step effect is once per turn and needs a face-up opposing monster in battle
  • The negation only applies when a Code Talker monster is the one attacking in the Damage Step
  • No combo evidence, so its board-level conversion is not confirmed

Counters / choke points

  • Opponent backrow removal or destruction of the set trap before it is needed (inferred)
  • Opponent activations timed outside the Damage Step, where the GY negation does not apply (inferred)

Best use

Backrow protection and battle-step interaction for a Code Talker or Cyberse Link attack. Decks: Code Talker, Cynet, Firewall, Cyberse. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Cyberse Link protection, once-per-turn battle-step ATK-zero effect, GY-banish negation in the Damage Step with +700 ATK; Trap type means it cannot be material
  • Observed: Present in 60 of 60 sampled decks, 1.42 copies on average, 13 distinct archetypes; Top partners: Accesscode Talker 86.7%, Ash Blossom & Joyous Spring 70%
  • Inferred: Set-trap access is reliable enough for a 55 accessibility score; Its protection is lost if the card is destroyed on the field; Its conversion value is limited to attacks by a Code Talker or Cyberse setup
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion beyond the deck sample no banlist token; assumed 3 copies (unlimited) no ruling confirming GY-banish negation timing against the Damage Step window











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