WIND
5Cockadoodledoo
ATK:
1600
DEF:
2000
View:
2939
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
Cockadoodledoo — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 58 · Meta: provisional
- Primary role: Material body · Secondary: Starter, Utility
Why it scores here
Cockadoodledoo's power is as a flexible Level 3 or 4 Tuner that is live from hand. Its summon conditions are narrow: the Level 3 mode needs an empty field and the Level 4 mode needs an opposing monster with you controlling no cards. Its banish-on-leave clause is a small graveyard-avoidance benefit, not a refuel. The score comes mainly from material utility and cheap deck slots. It has no combo or interaction evidence, so high deck inclusion and partner stats do not raise the score beyond what they confirm about accessibility and deck fit.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Playable from hand under two conditional summon modes, and it appears in 56 recent decks across 33 archetypes, but the empty-field and opponent-monster conditions limit when it is live (verified text, observed deck count). |
| Combo & Conversion | 35 | No recorded combo boards, so it converts only as a single Tuner body that needs a Synchro or other follow-up, with no measured board conversion (inferred). |
| Resource Economy | 20 | No card advantage, search, or graveyard refuel is printed; banish-on-leave only avoids graveyard recursion, so the value is roughly even (verified text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect, so it brings no opponent interaction (verified text). |
| Material Utility | 65 | A Tuner type that stays a Tuner when its effect is negated, with Level 3 or 4 reach from hand that fits many Synchro lines; its default Level 5 limits flexibility on the field (verified text, inferred). |
| Resilience & Flexibility | 50 | Its summon effect can be negated, but the Tuner body remains on the field; banish-on-leave is a minor recursion-avoidance benefit and the card has multi-archetype use (verified text, observed deck spread). |
| Deck-Building Efficiency | 75 | A single-slot, non-garnet Tuner with 1 to 3 copies per deck (average 1.43), so it is cheap and easy to run (observed deck copies). |
Calculation
Weight profile: 0.7 Material body + 0.3 Starter. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand as a Level 3 or 4 Tuner under the printed conditions
- Clean generic material that stays a Tuner when its effect is negated
- Cheap, splashable single slot with broad archetype use (33 archetypes)
- Common partners Called by the Grave and Ash Blossom & Joyous Spring show it is played alongside staple interaction
Weaknesses
- Summon conditions are narrow: empty field, or an opposing monster with no cards of your own
- Default Level 5 on the field limits Synchro flexibility compared with a native Level 3 Tuner
- No interaction, card advantage, or refuel
- No combo evidence, so board conversion is unmeasured
Counters / choke points
- Negation of the summon effect removes the Level 3 or 4 option, though the body still exists as a Tuner
- Monster removal and banish effects, which take the body off the field
Best use
Tuner material and a Level 3 or 4 body summoned from hand under its conditions. Decks: Rose Dragon, Simorgh, Harpie, Swordsoul. Suggested copies: 2.
Evidence & gaps
- Verified: Level 3 Special Summon from hand when no monsters are on the field; Level 4 Special Summon from hand when the opponent controls a monster and you control no cards; Banish instead of leaving the field while face-up; Tuner type, WIND Winged Beast, Level 5, 1600 ATK / 2000 DEF
- Observed: Appears in 56 of the sampled decks, averaging 1.43 copies per deck, across 33 archetypes; Gameplay spread 41.1% type 4, 21.4% type 3, 19.6% type 7, 17.9% type 6; Rose Dragon is the largest archetype home at 10 decks
- Inferred: Material utility is good because a Tuner body converts even when its effect is negated; Deck synergy is moderate because inclusion confirms accessibility, not strength
- Data gaps: no combos supplied, so combo conversion and starter, material, and payoff roles are text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion is inferred from the deck sample only no rulings supplied for the summon-condition timing






