LIGHT
3Cliant
ATK:
1500
DEF:
1500
View:
3191
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.
Cliant — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 56 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Cliant is a 1500/1500 LIGHT Level 3 Cyberse whose text gives a conditional +500 ATK/DEF to Cyberse monsters on your turn and a protective replacement that destroys another Cyberse to save itself. Its real value is as a clean, cheap Level 3 Cyberse body that is played in 18 of the sampled decks across six archetypes, with strong partners such as Backup Secretary. Its 1500 ATK and DEF earn no points by themselves, and the lack of recorded combos means its conversion score rests on text alone, so the score stays in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Played in 18 of 18 sampled decks at about 2 copies each, but no combo starter or searched data is recorded, so routes are inferred (observed + inferred). |
| Combo & Conversion | 35 | Text gives a modest team ATK/DEF buff on your turn and no direct board-building; no combos are recorded (inferred from text). |
| Resource Economy | 15 | The replacement effect costs another Cyberse to save this card, which is a net loss with no card advantage or refuel (verified from text). |
| Effect & Interaction | 30 | No negation or removal; the protection only applies to its own destruction by battle or effect (verified from text). |
| Material Utility | 65 | A Level 3 LIGHT Cyberse body is clean material, and its Level and attribute still work when the effect is negated (inferred from text and card stats). |
| Resilience & Flexibility | 50 | The self-protection clause gives it some survival across battle and effect destruction, but it depends on having another Cyberse available (inferred from text). |
| Deck-Building Efficiency | 65 | Cheap to run at 1-3 copies with no garnet or lock restriction, and it fits six archetypes (observed from deck sample). |
Calculation
Weight profile: Single primary role (Utility default); no blend applied. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 LIGHT Cyberse body that converts cleanly into material
- Played across six archetypes with 94.4% in gameplay type 7
- Protective replacement lets it survive a destruction attempt if another Cyberse is available
Weaknesses
- Its effect only buffs Cyberse monsters during your turn
- The replacement effect costs another Cyberse, so it is a net loss in cards
- No recorded combo or starter data to confirm a real conversion route
Counters / choke points
- Effects that destroy or negate it outright, since the protection only covers destruction
- Interaction that makes you pay the Cyberse cost for the replacement
Best use
Utility body / Level 3 Cyberse material. Decks: Cynet, Code Talker, Cyberse, Firewall, @Ignister. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: +500 ATK/DEF to Cyberse monsters on your turn while face-up and Normal Summoned/Set; Card text: replacement effect destroys 1 Cyberse in hand or face-up field instead; Stats: 1500/1500, LIGHT, Level 3, Cyberse
- Observed: Appears in 18 of 18 sampled decks, about 2 copies average, 94.4% in gameplay type 7; Six distinct archetypes in the deck sample; Top partners include Backup Secretary (94.4%) and Launcher Commander (88.9%)
- Inferred: Good Level 3 Cyberse material, still usable when effect-negated; Conversion is limited to a modest team buff with no combo support; Survival depends on having another Cyberse to pay the replacement
- Data gaps: no combos supplied, so combo conversion and starter/searched/material shares are text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only






