Chronomaly Technology
Spell Normal

Chronomaly Technology

  • Archetype:
  • Chronomaly

  • View:
  • 3666




Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
50± 6/ 100
Power Score
Intrinsic 48
Deck 52

Chronomaly Technology — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Chronomaly Technology is a once-per-turn GY-banish search: it turns a dead Chronomaly monster in the Graveyard into one card from the top 2 of the Deck, with the other sent to the GY. It is a 1-for-1 that also consumes itself, so it nets roughly zero card advantage, and it does nothing against the opponent. Its 127-deck presence and 100% appearance in the 7 recorded combos confirm it is a real, practical Chronomaly staple, not a high-ATK or popularity-driven score. It scores only mid-range because the search is locked to Chronomaly GY fodder, it has no interaction, and the 'cannot Special Summon non-Chronomaly' clause is a self-restriction.

Axis scores

Axis Score Evidence
Accessibility 70 Needs a Chronomaly monster in the GY to activate, but 127 decks at 86.6% in the Chronomaly archetype show the route is routinely live (observed).
Combo & Conversion 60 Adds one card per activation and feeds the engine, but combo role splits are all zero, so its starter/searched role is unconfirmed (inferred).
Resource Economy 45 Spends itself and banishes a GY monster to add one card and mill one, so net card advantage is about 0 (verified from text).
Effect & Interaction 5 No opponent-facing effect; the only restriction limits the controller's own Special Summons this turn (verified).
Material Utility 0 A Spell card with no material or body role (verified from frame type).
Resilience & Flexibility 45 Once-per-turn and GY-dependent, with a single hand/field copy that is weak to GY hate; redundancy comes only from other Chronomaly searches (inferred).
Deck-Building Efficiency 55 Typically one copy (avg 1.14), with no garnet or brick, but the archetype lock and the self-restriction clause raise the cost slightly (observed + verified).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: Self-restriction clause (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a dead Chronomaly GY monster into a card in hand, so it is rarely dead in an engine-running deck
  • Once-per-turn cost, and the Spell can be accessed only in the GY-based line, which keeps it from being a hand-dead card
  • Near one-copy deckbuilding cost with strong archetype partners (Nebra Disk 100%, Crystal Skull 98%)

Weaknesses

  • Nets roughly zero card advantage because it consumes itself and sends one card from the top of the Deck to the GY
  • Gives no opponent interaction and is weak once the Chronomaly GY is empty
  • Locked to Chronomaly: the search and the Special Summon restriction both limit flexibility outside the archetype

Counters / choke points

  • GY hate or GY banish effects that remove the Chronomaly GY fodder
  • Negation or hand traps on the activation in the rare case the GY is not the limiting factor (inferred)

Best use

Searcher/Tutor from the Graveyard, feeding the Chronomaly engine. Decks: Chronomaly. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn activation clause; Target a Chronomaly monster in the GY, banish it, look at the top 2 cards, add 1 to hand, send the other to the GY; Cannot Special Summon non-Chronomaly monsters during the activation turn; 127 decks, 86.6% in Chronomaly archetype 26; Average 1.14 copies per deck
  • Observed: Appears in 7 of 7 recorded combos (100%); Average power index 92 across boards containing it (board-level, not card-specific); Top partners: Nebra Disk 100%, Crystal Skull 98.4%, Moai 98.4%
  • Inferred: Functions primarily as a Searcher/Tutor from the GY; Recovery/Recursion secondary role from GY-to-hand conversion; Restriction is a minor self-lock, applied as a -3 modifier
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from deck sample only combo combo role is empty, so starter/searched/material split is unconfirmed no rulings available for the 'cannot Special Summon' interaction top-card data not ranked; no meta sample











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