EARTH
3Chewbone
ATK:
300
DEF:
300
View:
2491
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position.
Chewbone — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 42 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Chewbone's score comes almost entirely from being a cheap, generic Level 3 Zombie body that five archetypes run two copies of. Its only effect is a FLIP that hands the opponent three Level 1 tokens, which gives the opponent material and zone presence rather than advantage for the owner, so it earns no conversion or interaction points. No searcher, starter, or combo evidence exists, so accessibility is capped, and the 300 ATK / 300 DEF stats earn nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | No searcher or starter evidence and no combo appearances; it is run as a body in 5 of 5 sampled decks at 2 copies each (observed, with the route to hand inferred). |
| Combo & Conversion | 15 | Its FLIP effect only puts three opponent-side Level 1 tokens on the field, and there are zero recorded boards containing it (verified from text; combo absence observed). |
| Resource Economy | 10 | No draw, search, or recursion; the effect gives the opponent bodies at no return to the owner (verified from text). |
| Effect & Interaction | 10 | The effect is not interaction and is not a negation, removal, or floodgate (verified from text). |
| Material Utility | 50 | A Level 3 Zombie body that remains usable as material when the FLIP is not used or the card is negated (inferred from stats and the text). |
| Resilience & Flexibility | 30 | A single 300 DEF body with no redundancy or recovery; its effect fires only on flip (inferred from text). |
| Deck-Building Efficiency | 75 | Two copies in each deck with no garnet, lock, or restriction, so it is cheap to run (observed from deck evidence). |
Calculation
Weight profile: Primary role Material body; single role, no secondary blend. Intrinsic ≈ 45, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 Zombie body that stays usable as material even when its FLIP is not used
- Cheap to run: 2 copies per deck, no garnet or lock
- Appears across 5 distinct archetypes in the sample, so it is portable between homes
Weaknesses
- FLIP gives the opponent three Level 1 tokens, which feeds their material and zones rather than the owner's
- No searcher, starter, or recorded combo evidence
- 300 ATK / 300 DEF with no protection or redundancy
Counters / choke points
- No counter evidence supplied in the evidence pack; no counter-based score adjustment made
Best use
Material body. Decks: Lightsworn, Cyber Dragon, Blackwings, Armed Dragon, Ally of Justice. Suggested copies: 2.
Evidence & gaps
- Verified: FLIP effect: Special Summon 3 Chewbone Jr. Tokens (Level 1, ATK 100, DEF 300) to the opponent's field in Defense Position; Level 3 Zombie EARTH effect monster, 300 ATK / 300 DEF; Present in 5 of 5 sampled decks at 2 copies each, across 5 distinct archetypes
- Observed: Zero recorded combo boards contain the card; Partner list is the same 5 decks shared across all partners, so it reflects deck co-occurrence only
- Inferred: Usable as a Level 3 material body when the FLIP is not used; Material value shrinks the score's upside because the FLIP feeds the opponent
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 5-deck sample only no rulings supplied for the FLIP interaction with tokens






