Chaos Infinity
Trap Normal

Chaos Infinity

  • Archetype:
  • Chaos

  • View:
  • 3470




Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 8, 2026
44± 8/ 100
Power Score
Intrinsic 45
Deck 44

Chaos Infinity — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 44 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body

Why it scores here

Chaos Infinity is a Normal Trap that converts Defense Position monsters into Attack Position and then Special Summons one Meklord monster from the Deck or Graveyard, with its effects negated and the monster destroyed in the End Phase. It reliably produces a temporary Meklord body, which is useful as material, but it adds no lasting board, no card advantage and no interaction. The high ATK-free design earns little on its own; the score rests on the four Meklord decks that run it, which confirm practical access rather than raw power. The lack of combo data keeps the confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Trap that must be Set and needs a Meklord in Deck or Graveyard; 4 of 4 decks run it at an average of 2 copies, but no starter or searched data exists (observed, inferred).
Combo & Conversion 40 Text converts DEF monsters and summons a temporary Meklord body; with no combo boards supplied, the conversion into a full board is text-only inference (inferred).
Resource Economy 35 One card spent for a body that is destroyed at End Phase, with no draw, search or banish refuel in the text, so the trade is roughly even at best (verified).
Effect & Interaction 10 No negation, removal or hand-trap reach; the card only changes battle positions and summons (verified).
Material Utility 45 The summoned Meklord stays a valid material body even though its effects are negated, but it leaves at End Phase, so the window is short (verified, inferred).
Resilience & Flexibility 35 A Set Trap can be stopped by generic interaction and the body only lives for one turn; no resilience data is supplied (inferred).
Deck-Building Efficiency 45 Two copies on average in a single-theme Meklord shell; no garnet or lock cost is stated, but the card only pays off inside Meklord (observed, inferred).

Calculation

Weight profile: Starter / Combo enabler role, single primary role, no secondary blend applied to weights. Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons a Meklord body from Deck or Graveyard, giving a material source from a Trap
  • Four recent decks run it at about 2 copies with a clear partner set (Meklord Army of Wisel in 100% of co-decks)
  • Body is still usable as material even though its effects are negated

Weaknesses

  • Summoned monster is destroyed in the End Phase, so the board value is temporary
  • No negation, removal or card advantage
  • Only matters inside Meklord; generic utility is low

Counters / choke points

  • Generic Trap negation or hand traps can stop a Set copy (inferred, not in evidence)
  • Opponent board that never has Defense Position monsters makes the first effect a dead Trap (verified from text)

Best use

Temporary Meklord summon from a Set Trap to feed material lines. Decks: Meklord (archetype 902), Meklord (archetype 104). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Defense-to-Attack position change, Meklord Special Summon from Deck or Graveyard, effects negated, destroyed in End Phase; 4 of 4 decks run it, 2 copies on average, all Meklord archetypes
  • Observed: Partner frequencies: Meklord Army of Wisel 4/4, Monster Reborn 3/4, Pot of Desires 3/4
  • Inferred: Temporary body gives material value only within the turn it is summoned; Trap accessibility depends on having a Meklord in Deck or Graveyard
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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