Spell
QuickChain Summoning
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Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
Chain Summoning — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 42 · Deck: 47 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
Chain Summoning converts a chain into extra Normal Summons (up to 3 instead of 1), which is useful for Trickstar-style board building, but it only activates at Chain Link 3 or higher, so it is hard to reach reliably. Its 137-deck presence and tight Trickstar co-occurrence confirm that it is a real, practical piece of the deck, not a forgotten pick. The high deck count does not earn the score by itself; the score comes from the conditional activation, the lack of combo data, and the absence of any interaction or material value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in most decks (137 decks, avg 1.99 copies), but its Chain Link 3 activation condition limits when it is actually usable; no starter or searched data is supplied (observed deck count, inferred activation limit). |
| Combo & Conversion | 50 | Text shows it turns one Normal Summon into up to three, which builds a fuller board, but there are no recorded combo boards to confirm the conversion (inferred from text). |
| Resource Economy | 35 | It is a one-for-one spell with no draw, search or GY refuel, so it adds board presence rather than card advantage (verified from card text). |
| Effect & Interaction | 0 | No negation, removal or hand-trap reach; it only affects Normal Summons (verified from card text). |
| Material Utility | 0 | A Spell card cannot be used as material, so the body contributes nothing here (verified from card type). |
| Resilience & Flexibility | 30 | Its chain-link requirement is fragile, and no counter or interaction data is supplied to show how it survives responses (inferred). |
| Deck-Building Efficiency | 60 | A single slot with no garnet or lock restriction, run at 1 to 3 copies across 137 decks, so it is cheap to include (observed from deck distribution). |
Calculation
Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 42, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs in 137 recent decks, mostly Trickstar, so its role is confirmed in practice
- Turns one Normal Summon into up to three, which speeds up board building
- Single slot and easy to include at 1 to 3 copies
Weaknesses
- Activation needs Chain Link 3 or higher, which is a real restriction
- Spell card with no card advantage, interaction or material value
- No combo boards in the evidence to show how far it converts
Best use
Extender. Decks: Trickstar. Suggested copies: 2.
Evidence & gaps
- Verified: Spell Card, Quick-Play; activates only at Chain Link 3 or higher; Allows up to 3 Normal Summons/Sets this turn instead of 1; Cannot be activated if a same-name card or its effect is already activated in that chain; Appears in 137 decks; 56 run 1 copy, 26 run 2, 55 run 3
- Observed: Strong co-occurrence with Trickstar partners (Lycoris 62.8%, Light Stage 61.3%); Concentrated in the Trickstar family across the top archetype list; Guide mentions Trickstar Core section co-listing the card
- Inferred: Chain Link 3 gating makes it hard to use reliably in the opening hand; Board-building value depends on having Normal Summonable monsters available
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from deck sample only no counter or interaction data; resilience is inferred from text






