Spell
FieldCastle Link
View:
3707
Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones.
Castle Link — Power Evaluation
Final Score: 35 ± 10 · Confidence: Medium
- Intrinsic: 38.8 · Deck: 33.3 · Meta: provisional
- Primary role: Utility · Secondary: Extender
Why it scores here
Castle Link is a Field Spell whose two once-per-turn effects only reposition Link Monsters: one moves a Link Monster into a Main Monster Zone it points to, and one swaps two Link Monsters between Main Monster Zones. It does not search, draw, negate, remove, or build a board, and it is not a material body, so its score comes from a modest, flexible utility role rather than from any board-building or interaction power. The evidence is thin: one sampled deck, three copies, and no recorded combos, guides, or usage statistics. Those gaps keep the score in the middle band and push the uncertainty to plus or minus 10.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | A Spell that is live from hand in the one sampled deck (3 copies), but no searcher or combo routes are evidenced (inferred from text and deck data). |
| Combo & Conversion | 20 | Repositioning only; no recorded combos and no board-building effect in the text (verified from text, no combo stats). |
| Resource Economy | 45 | No card advantage, refuel, or cost is stated in the text, so the card is roughly even in resources (inferred from text). |
| Effect & Interaction | 20 | Switching two opposing Link Monsters is a soft disruption at best, with no negation or removal (inferred from text). |
| Material Utility | 5 | A Field Spell cannot be used as material, so this axis is near zero (verified from card type). |
| Resilience & Flexibility | 50 | Two separate once-per-turn effects give some multi-turn flexibility, but the card is a field spell that can be removed with the field (inferred from text). |
| Deck-Building Efficiency | 55 | Three copies in the sampled deck and no garnet or lock is stated, but it is dead outside Link-monster decks, so the slot cost is real (observed from the deck sample and text). |
Calculation
Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 38.8, Deck ≈ 33.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repositions Link Monsters on either field with two separate once-per-turn effects
- Live as a normal Spell from hand, with no garnet or cost stated in the text
- Clear, low-risk timing wording that is easy to play
Weaknesses
- Does nothing without Link Monsters on the field
- No searcher, draw, negation, or removal, so it adds little board or interaction on its own
- Sampled use is a single Appliancer deck, so there is no evidence of broad homes
Counters / choke points
- Field-removal effects that destroy or replace the Field Zone card
- Opposing Link Monsters that are not in the Main Monster Zones, so the swap effect has no targets
Best use
Utility repositioner for Link Monsters in a Link-focused deck. Decks: Appliancer (the only sampled home, 3 copies). Suggested copies: 3.
Evidence & gaps
- Verified: Field Spell with two once-per-turn Link Monster repositioning effects (card text); No archetype; formats TCG, OCG, MasterDuel, DuelLinks (card data); Not a material body (card type)
- Observed: Appears in 1 of the sampled decks at 3 copies, all Appliancer (100%); Zero recorded combo appearances, zero guides, no usage statistics
- Inferred: Accessibility is plain hand access with no evidenced search route; Practical use depends on Link Monsters being on the field; Effect interaction is soft (swap effect only)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion rests on a single deck no banlist token, so 3 copies (unlimited) is assumed






