Carrierroid
WATER 4

Carrierroid

  • Archetype:
  • Roid

  • ATK:
  • 1000

  • DEF:
  • 800

  • View:
  • 3190




When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.




 
 
AI Power Analysis
Hand trapConfidence: LowEvaluated Oct 8, 2026
45± 12/ 100
Power Score
Intrinsic 45

Carrierroid — Power Evaluation

Final Score: 45 ± 12 · Confidence: Low

  • Intrinsic: 45 · Deck: — · Meta: provisional
  • Primary role: Hand trap

Why it scores here

Carrierroid's power is a narrow, reactive answer: when the opponent activates an effect that targets and destroys a Spell or Trap you control, a discard negates that activation and destroys the card. Its 1000 ATK, 800 DEF and Level 4 body earn nothing on their own, and it does not build a board or combo. With no deck, combo or guide evidence, the score is a provisional Intrinsic value (Final = Intrinsic), so practical use in real decks is unconfirmed.

Axis scores

Axis Score Evidence
Accessibility 35 Accessibility depends on holding the card for the trigger window; no searcher or deck stat is supplied, so this is only a conservative estimate (inferred).
Combo & Conversion 10 The text only negates and destroys a card and adds no body or follow-up; no combo evidence exists (verified text, no observed combo data).
Resource Economy 50 Discarding 1 card to negate and destroy one opponent card is roughly an even card trade plus a negation (verified from text).
Effect & Interaction 55 Strong once triggered, since it negates the activation and destroys the card, but it only answers S/T-destroying targeted effects (verified from text).
Material Utility 40 A Level 4 Water Machine is a plausible generic material body, but no material usage is observed (inferred).
Resilience & Flexibility 35 It depends on one specific opponent activation and one discard, with no redundancy or multi-zone reach shown in the evidence (inferred).
Deck-Building Efficiency 55 Level 4 with no garnet or lock restriction is cheap to run, but a narrow hand trap competes for slots without deck evidence (inferred).

Calculation

Weight profile: Primary role Hand trap only; no secondary role, so no blend. Intrinsic ≈ 45, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (provisional; no decks and no combos, Deck = null)

Strengths

  • Negates the activation and destroys the targeted Spell/Trap for one discard, an even card trade plus a negation (verified)
  • Level 4 generic body with no garnet or lock restriction (verified)

Weaknesses

  • Only answers opponent activations that target and destroy Spell/Trap cards you control, a narrow trigger (verified)
  • The 1000 ATK / 800 DEF body has no board or combo value (verified)
  • No deck, combo or guide evidence to confirm practical use (verified gap)

Counters / choke points

  • The opponent avoids the trigger by using effects that do not target or destroy Spell/Trap cards (inferred)
  • The opponent can use non-targeting or non-S/T-destroying plays instead (inferred)

Best use

Hand trap answering opponent S/T-destroying effects (inferred). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: when an opponent activates an effect that targets and destroys your Spell/Trap, you can discard 1 card to negate and destroy it; Stats: Level 4, WATER, Machine, Effect Monster, ATK 1000, DEF 800; Archetype: Roid (card field)
  • Inferred: Primary role is a hand trap based on the reactive discard-cost negation; Practical use is narrow and reactive; Material fit as a generic Level 4 body
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only activation zone/location of the discard-cost effect is not stated in the card text no rulings supplied legal copies and format legality are empty











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