WATER
4Carrierroid
Archetype:
Roid
ATK:
1000
DEF:
800
View:
3190
When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
Carrierroid — Power Evaluation
Final Score: 45 ± 12 · Confidence: Low
- Intrinsic: 45 · Deck: — · Meta: provisional
- Primary role: Hand trap
Why it scores here
Carrierroid's power is a narrow, reactive answer: when the opponent activates an effect that targets and destroys a Spell or Trap you control, a discard negates that activation and destroys the card. Its 1000 ATK, 800 DEF and Level 4 body earn nothing on their own, and it does not build a board or combo. With no deck, combo or guide evidence, the score is a provisional Intrinsic value (Final = Intrinsic), so practical use in real decks is unconfirmed.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Accessibility depends on holding the card for the trigger window; no searcher or deck stat is supplied, so this is only a conservative estimate (inferred). |
| Combo & Conversion | 10 | The text only negates and destroys a card and adds no body or follow-up; no combo evidence exists (verified text, no observed combo data). |
| Resource Economy | 50 | Discarding 1 card to negate and destroy one opponent card is roughly an even card trade plus a negation (verified from text). |
| Effect & Interaction | 55 | Strong once triggered, since it negates the activation and destroys the card, but it only answers S/T-destroying targeted effects (verified from text). |
| Material Utility | 40 | A Level 4 Water Machine is a plausible generic material body, but no material usage is observed (inferred). |
| Resilience & Flexibility | 35 | It depends on one specific opponent activation and one discard, with no redundancy or multi-zone reach shown in the evidence (inferred). |
| Deck-Building Efficiency | 55 | Level 4 with no garnet or lock restriction is cheap to run, but a narrow hand trap competes for slots without deck evidence (inferred). |
Calculation
Weight profile: Primary role Hand trap only; no secondary role, so no blend. Intrinsic ≈ 45, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (provisional; no decks and no combos, Deck = null)
Strengths
- Negates the activation and destroys the targeted Spell/Trap for one discard, an even card trade plus a negation (verified)
- Level 4 generic body with no garnet or lock restriction (verified)
Weaknesses
- Only answers opponent activations that target and destroy Spell/Trap cards you control, a narrow trigger (verified)
- The 1000 ATK / 800 DEF body has no board or combo value (verified)
- No deck, combo or guide evidence to confirm practical use (verified gap)
Counters / choke points
- The opponent avoids the trigger by using effects that do not target or destroy Spell/Trap cards (inferred)
- The opponent can use non-targeting or non-S/T-destroying plays instead (inferred)
Best use
Hand trap answering opponent S/T-destroying effects (inferred). Suggested copies: 1.
Evidence & gaps
- Verified: Effect: when an opponent activates an effect that targets and destroys your Spell/Trap, you can discard 1 card to negate and destroy it; Stats: Level 4, WATER, Machine, Effect Monster, ATK 1000, DEF 800; Archetype: Roid (card field)
- Inferred: Primary role is a hand trap based on the reactive discard-cost negation; Practical use is narrow and reactive; Material fit as a generic Level 4 body
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only activation zone/location of the discard-cost effect is not stated in the card text no rulings supplied legal copies and format legality are empty






