Card Trader
Spell Continuous

Card Trader

  • View:
  • 4077




Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
50± 6/ 100
Power Score
Intrinsic 48
Deck 52

Card Trader — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Utility

Why it scores here

Card Trader is a card-neutral quality engine: once per turn during your Standby Phase it swaps one card from hand into the Deck and draws one, so it never adds card advantage but lets a dead hand card be cycled for a fresh one. It is a clean, cheap, low-slot staple that appears across 33 archetypes in the sample, which earns the generic-utility and deck-efficiency points. Its ATK/DEF, rarity and view count earn nothing; the score stays near the middle because it converts no board, makes no material and offers no interaction.

Axis scores

Axis Score Evidence
Accessibility 55 Needs to be in hand and then survives to your next Standby Phase; it is live in 66 of 66 sampled decks, avg 1.33 copies, so it is reliably available (observed + verified).
Combo & Conversion 30 No recorded combo boards, and the text only cycles a card into a draw, so it builds nothing on its own (inferred from text; no combo evidence).
Resource Economy 55 Hand-size neutral: one card in, one card drawn, so it is quality rather than advantage, with a small refuel effect on dead cards (verified from text).
Effect & Interaction 5 No negation, removal or hand-trap reach; the card is purely a self-contained draw effect (verified from text).
Material Utility 10 It is a Continuous Spell, not a monster, so it provides no Level, Attribute or material value (verified from card type).
Resilience & Flexibility 40 Sits as a Continuous Spell and is vulnerable to spell removal, but it is redundant across 3 copies in some decks and needs no board to function (inferred).
Deck-Building Efficiency 80 Costs one slot, no garnets or locks, and is splashable and cheap to run in most of the 33 archetypes (observed from deck spread, 1-copy in 54 of 66 decks).

Calculation

Weight profile: Utility default weights (no secondary role). Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean, cheap, low-risk slot that fits many archetypes
  • Improves hand quality each turn without spending a card
  • Once-per-turn timing is simple to apply with no fiddly rulings

Weaknesses

  • Card-neutral: no card advantage, so it does not win games on its own
  • No interaction, board presence or material value
  • Does nothing on the turn it is played; value only arrives on later Standby Phases

Counters / choke points

  • Spell removal or Spell-targeting disruption while it sits face-up
  • Opponent decks with little to cycle are unaffected by its selection

Best use

Utility hand-quality cycler in any deck that wants to refresh dead cards. Decks: Dark Magician, Runick (Mysterune), Blue-Eyes, Greed, Exodia, Guardragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: once per turn, Standby Phase, shuffle 1 card from hand into Deck and draw 1; Continuous Spell, not a monster; Present in 66 of 66 sampled decks across 33 archetypes; Copies per deck: 54 with 1 copy, 2 with 2, 10 with 3
  • Observed: Gameplay spread: 36.4% (type 6), 34.8% (type 7), 28.8% (type 4); Top partners: Monster Reborn 51.5%, Polymerization 31.8%, Cosmic Cyclone 28.8%
  • Inferred: Card is hand-size neutral, so its value is quality, not advantage; Standby Phase timing means value arrives only on later turns; Generic utility is high because the card spans many archetypes, not because it is strong
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top