LIGHT
2Card Breaker
ATK:
100
DEF:
900
View:
3038
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
Card Breaker — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 43 · Meta: provisional
- Primary role: Material body
Why it scores here
Card Breaker's value is its body: a Level 2 LIGHT Warrior that is a generic Synchro/Xyz material in the Warrior and Synchron lists it appears in. Its 100 ATK and its text earn almost nothing, because it cannot be Normal Summoned or Set and needs a face-up Spell/Trap card to send to the Graveyard before it can be summoned. Appearing in 10 decks across 7 archetypes confirms it is playable, not that it is strong, so that frequency was not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The card cannot be Normal Summoned or Set and needs a face-up Spell/Trap card to send, so it is live only when that condition is met; no starter or searched data is supplied (verified text, inferred route). |
| Combo & Conversion | 25 | No recorded boards exist, and the text shows a single 100-ATK body with no follow-up effect, so conversion is text-only (inferred). |
| Resource Economy | 25 | Sending a Spell/Trap card to the Graveyard is a -1 cost for a body with no recursion or advantage gain (verified text). |
| Effect & Interaction | 5 | Its only effect is the summon condition, with no negation, removal, or hand-trap reach (verified text). |
| Material Utility | 60 | A Level 2 LIGHT Warrior fits Synchro and Xyz material, and it appears in the Warrior and Synchron lists (observed deck archetypes, inferred material fit). |
| Resilience & Flexibility | 30 | A 100-ATK body with no protection or recursion, and it depends on the Spell/Trap condition for each summon (inferred). |
| Deck-Building Efficiency | 55 | No garnet or lock effect and three copies are assumed legal, but the Spell/Trap dependency adds mild slot cost; banlist data is absent (inferred). |
Calculation
Weight profile: Material body / Normal primary weights, no secondary blend. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: summon-condition restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 LIGHT Warrior body that fits generic Synchro/Xyz material
- Appears in 10 decks across 7 archetypes (observed), confirming practical playability
Weaknesses
- Requires a face-up Spell/Trap card to send before it can be summoned
- No effect after summoning, so it does nothing on its own
- 100-ATK body is easily beaten on the field
- No combo, guide, or usage-statistics evidence
Counters / choke points
- No counter data supplied; a 100-ATK body on the field is exposed to any monster removal (inferred from ATK)
Best use
Material body. Decks: Guardian, Majestic, Synchron. Suggested copies: 2.
Evidence & gaps
- Verified: Cannot be Normal Summoned or Set; Special Summon requires sending 1 card from your Spell & Trap Zone to the Graveyard; ATK 100, DEF 900, Level 2, LIGHT Warrior; 10 decks across 7 archetypes; Reinforcement of the Army co-occurs in 9 of 10 decks
- Observed: Average 1.6 copies per deck, max 3; Gameplay type 4 in 70% of decks and type 6 in 30%
- Inferred: Level 2 Warrior body fits Synchro/Xyz material; Accessibility depends on having a face-up Spell/Trap card to send
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so three copies are assumed no usage statistics (StatisticsCard), so inclusion percentages are not available






