Card Breaker
LIGHT 2

Card Breaker

  • ATK:
  • 100

  • DEF:
  • 900

  • View:
  • 3038




This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 47
Deck 43

Card Breaker — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 43 · Meta: provisional
  • Primary role: Material body

Why it scores here

Card Breaker's value is its body: a Level 2 LIGHT Warrior that is a generic Synchro/Xyz material in the Warrior and Synchron lists it appears in. Its 100 ATK and its text earn almost nothing, because it cannot be Normal Summoned or Set and needs a face-up Spell/Trap card to send to the Graveyard before it can be summoned. Appearing in 10 decks across 7 archetypes confirms it is playable, not that it is strong, so that frequency was not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 35 The card cannot be Normal Summoned or Set and needs a face-up Spell/Trap card to send, so it is live only when that condition is met; no starter or searched data is supplied (verified text, inferred route).
Combo & Conversion 25 No recorded boards exist, and the text shows a single 100-ATK body with no follow-up effect, so conversion is text-only (inferred).
Resource Economy 25 Sending a Spell/Trap card to the Graveyard is a -1 cost for a body with no recursion or advantage gain (verified text).
Effect & Interaction 5 Its only effect is the summon condition, with no negation, removal, or hand-trap reach (verified text).
Material Utility 60 A Level 2 LIGHT Warrior fits Synchro and Xyz material, and it appears in the Warrior and Synchron lists (observed deck archetypes, inferred material fit).
Resilience & Flexibility 30 A 100-ATK body with no protection or recursion, and it depends on the Spell/Trap condition for each summon (inferred).
Deck-Building Efficiency 55 No garnet or lock effect and three copies are assumed legal, but the Spell/Trap dependency adds mild slot cost; banlist data is absent (inferred).

Calculation

Weight profile: Material body / Normal primary weights, no secondary blend. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: summon-condition restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 LIGHT Warrior body that fits generic Synchro/Xyz material
  • Appears in 10 decks across 7 archetypes (observed), confirming practical playability

Weaknesses

  • Requires a face-up Spell/Trap card to send before it can be summoned
  • No effect after summoning, so it does nothing on its own
  • 100-ATK body is easily beaten on the field
  • No combo, guide, or usage-statistics evidence

Counters / choke points

  • No counter data supplied; a 100-ATK body on the field is exposed to any monster removal (inferred from ATK)

Best use

Material body. Decks: Guardian, Majestic, Synchron. Suggested copies: 2.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; Special Summon requires sending 1 card from your Spell & Trap Zone to the Graveyard; ATK 100, DEF 900, Level 2, LIGHT Warrior; 10 decks across 7 archetypes; Reinforcement of the Army co-occurs in 9 of 10 decks
  • Observed: Average 1.6 copies per deck, max 3; Gameplay type 4 in 70% of decks and type 6 in 30%
  • Inferred: Level 2 Warrior body fits Synchro/Xyz material; Accessibility depends on having a face-up Spell/Trap card to send
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so three copies are assumed no usage statistics (StatisticsCard), so inclusion percentages are not available











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