LIGHT
5Capacitor Stalker
ATK:
2000
DEF:
1000
View:
2985
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
Capacitor Stalker — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 38 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Capacitor Stalker converts into a one-time +800 ATK on one other Cyberse, but only on Normal Summon, and a conditional 800 damage to each player when destroyed by a card effect. Its 2000 ATK earns nothing by itself, and the evidence shows no combo boards, so combo conversion stays low. The single-deck sample (3 copies in a Code Talker-themed list) confirms it is playable but does not show it is a strong or consistent role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Level 5 Normal Summon needs a tribute under standard rules (inferred), and starter role/searched-for role are zero with no combos recorded (inferred from text plus 1-deck sample). |
| Combo & Conversion | 35 | Normal Summon trigger gives +800 ATK to one Cyberse, a modest board upgrade with no recorded combo examples (inferred from text; combo data total combos 0). |
| Resource Economy | 25 | The tribute is a net cost, the damage effect is symmetric, and there is no searching, draw or GY refuel (verified from text). |
| Effect & Interaction | 20 | No negation, removal or hand-trap reach; only a symmetric 800 damage after destruction (verified from text). |
| Material Utility | 45 | Level 5 Cyberse Effect Monster, a usable Synchro/Xyz/Link-adjacent body; the effect is not needed for material value (inferred from level/race; 1-deck partner evidence observed). |
| Resilience & Flexibility | 30 | Its main trigger requires the card to be destroyed by a card effect, and the Normal Summon effect is one-shot with no recurring value (inferred from text). |
| Deck-Building Efficiency | 70 | No garnets or locks, Cyberse-only restriction, and the 3-copy count in the sample implies it is cheap to run (observed from deck data, 1 deck). |
Calculation
Weight profile: Utility / no clear role (default), single-role weights. Intrinsic ≈ 40, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, clean body with no garnet or lock cost
- Normal Summon ATK boost can push one Cyberse past a key attack or Link/Synchro threshold
- Level 5 Cyberse body with generic material value
Weaknesses
- Normal Summon effect needs a tribute under standard rules (inferred), so it costs a card for a one-time +800 ATK
- Damage effect is symmetric and only triggers on card-effect destruction
- No negation, removal, or searcher; no recorded combo boards
Counters / choke points
- Any effect that stops the once-per-turn effect or the Normal Summon trigger
- Board-clearing effects that destroy the card by card effect before the damage can matter
Best use
Utility body / ATK support for a Cyberse Link or Synchro route. Decks: Code Talker-themed Cyberse list (the only sampled deck, 3 copies).
Evidence & gaps
- Verified: Level 5, LIGHT, Cyberse, 2000 ATK / 1000 DEF Effect Monster (card); Normal Summon trigger gives +800 ATK to one other Cyberse you control while face-up (card text); Destruction by card effect sends it to GY and deals 800 damage to each player (card text); Once-per-turn restriction on this effect (card text)
- Observed: Appears in 1 of 1 sampled deck, 3 copies, main deck (deck data); Partners are Talker/Link Cyberse cards (deck data top partners)
- Inferred: Level 5 Normal Summon requires a tribute under standard rules; Material value as a generic Level 5 Cyberse body; Low accessibility beyond the one sampled deck, since no starter/searcher evidence exists
- Data gaps: No combos supplied (combo conversion is text-only inference) No guides supplied Only one deck sample; no archetype grouping No usage statistics (StatisticsCard); inclusion across homes unknown No banlist token; assumed 3 copies (unlimited) Card text says 'this effect' with a once-per-turn clause; the scope of the once-per-turn wording against the two effects is ambiguous and was not resolved from evidence






