Trap
NormalBright Future
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3049
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
Bright Future — Power Evaluation
Final Score: 37 ± 12 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Bright Future's printed text is its whole case: it needs two banished Psychic-Type monsters to be a legal target, returns both to the Graveyard, and draws 1, so it converts banished Psychic bodies into a Graveyard refuel plus one card. The evidence pack has no decks, combos, or guides, so none of this is confirmed in play, and the score rests on text and rules alone. Its Psychic-only, banish-dependent condition caps accessibility, and having no interaction keeps the effect dimension at zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Requires two banished Psychic-Type monsters at the time of activation, a narrow board state; no searcher or deck evidence supplied (verified from text, inferred for how often that state occurs). |
| Combo & Conversion | 25 | Only a two-target recursion plus draw, with no board or follow-up power shown; no combo examples supplied (inferred from text). |
| Resource Economy | 60 | Draws 1 and returns 2 monsters to the Graveyard, so it is card-positive on paper and gives a refuel for the Graveyard (verified from text). |
| Effect & Interaction | 0 | No negation, removal, or disruption on the card text (verified from text). |
| Material Utility | 10 | Trap card, so it is not a material body; it does not provide any level, attribute, or material value (verified from text). |
| Resilience & Flexibility | 35 | Set trap that can be stopped by any negate and needs a specific banish state; no redundancy evidence (inferred from text). |
| Deck-Building Efficiency | 45 | Single-copy trap with a Psychic-specific condition, so it is a mild restriction on the deck but not a garnet or brick (inferred from text). |
Calculation
Weight profile: single primary role Recovery/Recursion, no secondary roles. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null)
Strengths
- Draws 1 card, which is card-positive on paper
- Returns two monsters to the Graveyard, giving a refuel for GY-based plays
- Clear, short text with an unambiguous target count
Weaknesses
- Needs two banished Psychic-Type monsters, a narrow activation condition
- Has no interaction or negation
- Trap card that can be shut down by any negate
Best use
Recovery/Recursion for Psychic-banish builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target 2 banished Psychic-Type monsters, return both to the Graveyard, draw 1 card; Card type is Trap Card with formats TCG, OCG, MasterDuel, DuelLinks
- Inferred: The banish requirement makes activation situational and narrow; Refuel plus draw is a modest value engine without a supporting deck or combo
- Data gaps: no decks supplied: deck/synergy signals unavailable no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion data unavailable no legal copies data per format






