Breakthrough Skill
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Breakthrough Skill

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Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
66± 6/ 100
Power Score
Intrinsic 64
Deck 67

Breakthrough Skill — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 67 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Breakthrough Skill is a targeted negation trap: it shuts off one face-up opposing Effect Monster for the turn, and from the Graveyard it can be banished on your own turn to negate another. Its score comes from reliable access (it runs in all 400 sampled decks, typically 2 copies) and a cheap, universal interaction role across 132 archetypes. It converts nothing into board or card advantage on its own, and the evidence has no recorded boards, so combo conversion stays low. Its high recognition and view count earned no points.

Axis scores

Axis Score Evidence
Accessibility 85 Runs in 400/400 sampled decks at about 2.07 copies each, so it is nearly always present, but as a set trap it must be set before use (verified, observed).
Combo & Conversion 20 Negation does not build a board or extend a line; no combo boards are supplied, so this rests on text alone (inferred).
Resource Economy 25 One-for-one negation with no draw or search; the Graveyard banish is a self-cost that refuels nothing (verified).
Effect & Interaction 72 Negates a targeted face-up Effect Monster, plus a second negation reusable from the Graveyard on your turn; it is targeted and limited to face-up monsters, so it is solid but not a hand trap (verified).
Material Utility 5 A Trap Card cannot be material, so this earns no material value (verified).
Resilience & Flexibility 55 The Graveyard banish gives a second use on later turns, but it is vulnerable as a set trap and cannot be used the turn it hits the Graveyard (verified, inferred).
Deck-Building Efficiency 85 Cheap, splashable-to-free slot with no garnet or lock and redundant copies that are safe to run, as seen in 149 of 400 decks running 3 (observed).

Calculation

Weight profile: Primary Removal/Negation weight profile; no secondary blend applied. Intrinsic ≈ 64, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Present in every sampled deck, so access is reliable
  • Targeted negation that handles most face-up Effect Monsters
  • Graveyard banish gives a second use on later turns
  • Cheap to run with redundant copies and no garnets

Weaknesses

  • Set-trap access means it cannot be used on the turn it is drawn without setup
  • Negates only face-up Effect Monsters, not spells, traps or set cards
  • Adds no board or card advantage; no combo evidence supplied
  • Graveyard reuse is restricted to your own turn and excludes the turn it was sent there

Counters / choke points

  • Monster-effect negation is answered by the opponent's own negate or by the monster's own effect-independent aspects
  • Ash Blossom & Joyous Spring style responses can stop the activation

Best use

Interaction slot: negate a key opposing monster effect and keep a Graveyard copy for a second negation. Decks: Broadly applicable across Exosister, Blue-Eyes, Phantom Beast, Dark Magician, Exodia and other sampled archetypes. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: targets one face-up Effect Monster to negate it until end of turn, with Graveyard banish reuse on your turn; Runs in 400/400 sampled decks; 2.07 average copies; 132 distinct archetypes; Trap Card type cannot be material
  • Observed: Gameplay spread: 87.5% of decks are gameplay 7; Copies distribution: 121 decks at 1, 130 at 2, 149 at 3; Guides list it as a staple/tech in several decks but give no quantified role
  • Inferred: Set-trap access and the sent-to-GY timing restriction cost tempo and reliability; Interaction strength rated as targeted negation rather than hand trap, based on text
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no ruling data supplied for timing edge cases no usage statistics recorded for this card beyond two archetypes











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