Brain Control
Spell Normal

Brain Control

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Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 56

Brain Control — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker · Secondary: Utility

Why it scores here

Brain Control converts one face-up opposing monster that can be Normal Summoned or Set into a temporary body for its controller until the End Phase, paid for with 800 LP. Its inclusion in all 400 sampled decks across 79 archetypes confirms it is a live, cheap, single-slot card, but that frequency does not add points on its own. The score is held down by the absence of any combo data, the 800 LP cost, the Normal-Summon-only target restriction, and the lack of resource gain; the high ATK of a stolen monster earns nothing.

Axis scores

Axis Score Evidence
Accessibility 68 Spell in hand with no searcher needed and 100% sampled deck inclusion, but the 800 LP cost and a valid target requirement cap it (verified, deck stat; play routes inferred from text).
Combo & Conversion 45 No recorded combo boards, so conversion is text-only: it steals one monster for a tribute or attack swing, not a full board (inferred).
Resource Economy 40 A single-card swing with no graveyard refuel or search, and the LP cost offsets any monster gained (inferred from text).
Effect & Interaction 55 Strong temporary control of an opposing monster, but limited to Normal Summonable or Settable targets and ends at End Phase (verified, card text).
Material Utility 15 A Spell body has no material, level, or attribute value, so this axis is low by design (verified, card type).
Resilience & Flexibility 40 No once-per-turn or redundancy; a single spell can be negated and the control effect ends at End Phase (inferred from text).
Deck-Building Efficiency 80 Typically one copy (avg 1.1), no garnet or lock, and splashable into any deck (verified, deck copy distribution).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 58, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Removes an opposing Normal-Summonable monster for the turn, usable directly from hand with no searcher.
  • Generic and portable: present in 79 distinct archetypes in the sample, typically one copy.
  • No garnet, lock, or self-restriction; easy to fit into most decks.

Weaknesses

  • Costs 800 LP before the target is chosen.
  • Target must be face-up and Normal Summonable or Settable, excluding Special-Summon-only monsters.
  • Control ends at the End Phase, so the stolen monster is temporary.
  • No combo evidence, so its real conversion rate is unmeasured.

Counters / choke points

  • Generic spell negation and monster-removal responses (inferred; no counter data in evidence).

Best use

Temporary monster steal for tribute or attack swing, a one-slot tempo card. Decks: Blackwings, Lightsworn, Monarch. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: pay 800 LP, target one face-up opposing monster that can be Normal Summoned or Set, take control until the End Phase.; Deck evidence: in 400 of 400 sampled decks, avg 1.1 copies, 79 distinct archetypes.; Usage statistics: 100% inclusion in Flamvell and Elemental HERO, 85.7% in Nephthys, 75% in Frog, 62.5% in Blackwings (typical 1 copy).
  • Observed: Top partners by co-occurrence: Mystical Space Typhoon 91%, Heavy Storm 85.5%, Mirror Force 82.8%.
  • Inferred: Hand-live accessibility with no search needed, but limited by the LP cost and target restriction.; Combo conversion is a one-monster swing (text-only; no board data).; Resilience is limited because it is a single Spell that can be negated and ends at End Phase.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) decks_evidence is 400/400 inclusion, which looks like a selection-biased sample; treated as accessibility, not strength usage_statistics covers only 5 archetypes











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