Bounzer Guard
Trap Normal

Bounzer Guard

  • Archetype:
  • Bounzer

  • View:
  • 2759




Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 8, 2026
32± 10/ 100
Power Score
Intrinsic 32

Bounzer Guard — Power Evaluation

Final Score: 32 ± 10 · Confidence: Low

  • Intrinsic: 32 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Removal / Negation

Why it scores here

Bounzer Guard is a Trap whose only function is to protect one face-up Bounzer monster for the turn (no targeting by other card effects, no destruction by battle) and to force an opposing attacker to attack that monster. It converts into board protection and an attack redirect, not card advantage, board-building or negation, so the score sits low. With no decks, combos or guides in the evidence, only intrinsic text-based power is scored, and the 2694 view count and the absence of ATK/DEF or rarity earned no points.

Axis scores

Axis Score Evidence
Accessibility 30 The protection needs a face-up Bounzer monster already on the field, and the evidence gives no searcher or deck route to reach the trap, so access is conditional on the archetype (inferred).
Combo & Conversion 12 The text adds no body, draw or summon and only preserves one existing monster for the turn, so there is no conversion beyond keeping the board as it is (verified).
Resource Economy 30 It spends one card to protect one card and returns nothing, with no draw, search or recursion in the text, which is a roughly even but non-advantaging trade at best (verified).
Effect & Interaction 45 It does not negate, destroy or return any opponent card, but it does redirect an opposing monster's attack into the protected Bounzer monster, a situational battle-side interaction (verified).
Material Utility 5 It is a Trap with no monster body, so it cannot be used as material and contributes nothing to summons (verified).
Resilience & Flexibility 40 The protection covers one monster for one turn, and the text gives no redundancy or multi-turn effect, so a single response to the activation ends its value (inferred).
Deck-Building Efficiency 30 It is locked to the Bounzer archetype, so it is dead in any deck without Bounzer monsters, a mild but real restriction, with no evidence of redundant copies (inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal / Negation (secondary role, Negation/Interaction row). Intrinsic ≈ 32, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos in evidence; provisional, Deck = null)

Strengths

  • Protects one face-up Bounzer monster from other card effects' targeting and from battle destruction for the turn
  • Forces an opposing monster's attack to target the protected Bounzer monster if it is still on the field

Weaknesses

  • Needs a face-up Bounzer monster on the field, so it is dead otherwise
  • Protects one monster for one turn only
  • Does not negate, destroy, draw or search

Counters / choke points

  • Negating the trap's activation stops the protection and the forced attack
  • Effects that do not target, or attacks that do not involve the protected monster, bypass it

Best use

Protection trap for a Bounzer monster with attack redirect.

Evidence & gaps

  • Verified: Card type is Trap Card with archetype Bounzer and formats TCG, OCG, MasterDuel and DuelLinks; Targets one face-up Bounzer monster you control, which cannot be targeted by other card effects or destroyed by battle this turn; If an opponent's monster attacks this turn, it must target the protected monster for an attack if it is still on the field
  • Inferred: Practical use depends on having a Bounzer monster already face-up, so access is archetype-gated; The forced attack redirect is a partial battle defence rather than a negation; A single negation of the activation removes the protection entirely
  • Data gaps: no decks supplied - deck/synergy signals unavailable no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % unavailable trap subtype (Normal, Continuous, Counter) and activation timing (set or hand) not stated in evidence Bounzer archetype size and monster pool not in evidence, so access routes cannot be counted











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