Trap
ContinuousBoompoline!!
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1237
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
Boompoline!! — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 53 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Boompoline!! does not negate a Special Summon. It only fires when an effect monster is Special Summoned into the zone it was activated on, and then returns that monster and itself to hand, so its value is tempo plus a reusable trap rather than card advantage. Its score rests on being a 1-copy, free-to-run trap with real deck presence (15 sampled decks, Kaiju and Labrynth homes), not on its text being strong in isolation. High deck presence and partner co-occurrence were not counted as power, and the absence of combo evidence keeps combo conversion low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set trap in 15 of 15 sampled decks at 1 copy each, with no searcher and a narrow activation window (inferred from text plus deck stats) (observed). |
| Combo & Conversion | 35 | Text only, the card converts a summon into a bounce and does not build a board; there are zero recorded combo appearances (verified + gap). |
| Resource Economy | 60 | Returns itself to hand, so it can be reused, and the bounced monster costs its controller a summon; the user loses no card (inferred from text). |
| Effect & Interaction | 50 | Answers only effect monsters Special Summoned into the one chosen zone, and the opponent can avoid it by using another zone (verified from text, inferred for avoidance). |
| Material Utility | 0 | Trap card, so it is never material (verified from card type). |
| Resilience & Flexibility | 40 | A set trap that can be responded to during activation, and its reach depends on which zones are open at the time (inferred from text). |
| Deck-Building Efficiency | 75 | One copy in 13 of 15 decks, no garnet or lock, and a trap slot that costs little (observed from deck data). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 53, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reusable: returns itself to hand, so it is not spent when it resolves
- Free to run at 1 copy with no garnet or lock cost
- Present across 5 archetypes in the sample, so it is portable between homes
Weaknesses
- Does not negate the Special Summon, only bounces the monster in the chosen zone
- Narrow trigger: needs an unused zone plus an effect monster Special Summoned into it
- Opponent can avoid it by choosing other zones or by responding to its activation
Counters / choke points
- Summoning into a zone other than the one it watches
- Negating its activation while it is set (inferred from trap timing)
Best use
Removal / Negation (zone-bounce trap). Decks: Kaiju, Labrynth, Dominus. Suggested copies: 1.
Evidence & gaps
- Verified: Trap Card, Continuous; text bounces the monster in the chosen zone and itself to hand; Present in 15 of 15 sampled decks, 1.13 average copies; Five distinct archetypes in the sample
- Observed: Kaiju 7 decks (46.7%), Labrynth 4 decks combined across two archetype IDs, Dominus 3 decks; Gameplay type 7 in 13 of 15 decks; Compulsory Evacuation Device co-appears in 13 of 15 decks
- Inferred: Bounce tempo is the card's real value, not card advantage; Opponent avoids it by choosing other zones; Partner co-occurrence reflects the archetype homes rather than this card's strength
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the Continuous trap's activation timing against Special Summons






