WATER
1Blue Duston
Archetype:
Duston
ATK:
0
DEF:
1000
View:
3916
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
Blue Duston — Power Evaluation
Final Score: 37 ± 6 · Confidence: Medium
- Intrinsic: 37.4 · Deck: 40.9 · Meta: provisional
- Primary role: Utility
Why it scores here
Blue Duston scores low because it converts very little into value: it is a 0-ATK, 1000-DEF Level 1 body that cannot be used as Fusion, Synchro or Xyz material and cannot be Tributed while face-up, which blocks most of its summon routes. Its only effect is a destruction trigger that banishes a random card from a hand until the next Standby Phase; the text places that hand on the card's controller, so it is at best soft interaction and may be a drawback. Consistent Duston-deck inclusion (18 of 18 decks, about 2 copies each) confirms that it is accessible, not that it is powerful, and the 1000 DEF earned nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in all 18 sampled decks, 13 of them Duston, but no starter or searcher data exists to show how it gets into hand (observed, inferred route). |
| Combo & Conversion | 25 | Zero recorded combo boards and no summon effect in the text, so it converts only through its destruction trigger (verified text, no combo data). |
| Resource Economy | 15 | The destruction effect banishes one random card from a hand, which as written costs the controller a card with no return (verified text). |
| Effect & Interaction | 30 | A random hand banish that lasts until the next Standby Phase is soft, non-targeted disruption that depends on the hand it hits (verified text, inferred strength). |
| Material Utility | 5 | Barred from Fusion, Synchro and Xyz material, so the body gives no material value at all (verified text). |
| Resilience & Flexibility | 35 | The destruction trigger still resolves after the card leaves, and co-appears with five Duston partners in 83% to 100% of decks, but it is limited to one face-up copy (verified text, observed partner rates). |
| Deck-Building Efficiency | 60 | A single-level body with no garnet or lock beyond the one-face-up limit and the Tribute restriction, run at about 2 copies (verified text, observed copies). |
Calculation
Weight profile: Single primary role 'Utility' (default); no secondary blend. Intrinsic ≈ 37.4, Deck ≈ 40.9, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Included in all 18 sampled decks at about 2 copies each (observed)
- Destruction trigger still resolves after the card leaves the field by destruction (verified text)
- Cannot be Tributed while face-up, so it resists tribute-based removal (verified text)
Weaknesses
- Cannot be used as Fusion, Synchro or Xyz material (verified text)
- 0 ATK and 1000 DEF give little board presence (verified text)
- The destruction trigger's 'controller's hand' wording could make it a self-drawback; the ambiguity lowers rules reliability (verified text)
- Only one face-up copy can be controlled (verified text)
Counters / choke points
- Non-destruction removal (banish, return to hand, control change) bypasses the destruction trigger entirely (inferred from text)
Best use
Utility Duston-archetype body with a destruction-triggered hand effect. Decks: Duston archetype decks (13 of 18 sampled). Suggested copies: 2.
Evidence & gaps
- Verified: Text: cannot be used as Fusion, Synchro or Xyz material; Text: cannot be Tributed while face-up; Text: destruction trigger banishes 1 random card from its controller's hand face-down until the next Standby Phase; Text: only 1 face-up copy can be controlled; Stats: Level 1, WATER Fiend, 0 ATK, 1000 DEF
- Observed: Included in 18 of 18 sampled decks, 13 Duston archetype; Average 2.17 copies per deck (max 3); Five Duston partners co-appear in 83% to 100% of decks
- Inferred: Frequency confirms accessibility, not power (guardrail 3); Non-destruction removal bypasses the trigger; Scoring uses the decks-present formula; no combo data, so combo conversion is text-only
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies No usage statistics (StatisticsCard); inclusion inferred from the 18-deck sample only Destruction-trigger wording 'its controller's hand' needs checking against the official text format ids (7, 4, 6) are not mapped to format names






