Trap
NormalBlackboost
Archetype:
Blackwing
View:
2936
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.
Blackboost — Power Evaluation
Final Score: 37 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 38 · Meta: provisional
- Primary role: Utility
Why it scores here
Blackboost converts two face-up Blackwing Tuner monsters into a draw of two cards, so its value depends on having those Tuners on the field and on the trap surviving until activation. The sample places it in two decks at one copy each, with Blackwing monsters as its partners, which confirms it is playable in that line but does not raise the score on its own. It has no interaction, no material value, and no combo data, so the score stays in the mid-30s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Set face-down, then needs two face-up Blackwing Tuners already on the field; partners appear in 2 of 2 decks, so the requirement is reachable in the Blackwing line (verified text, observed decks). |
| Combo & Conversion | 35 | Its only output is draw two for two banished Tuners; no recorded boards or examples exist, so the conversion is text-only (inferred). |
| Resource Economy | 45 | Trap use plus draw two is net positive in hand, but it banishes two board bodies and removes them from the graveyard, so the advantage is roughly even (verified text, inferred). |
| Effect & Interaction | 5 | No opponent-facing effect in the text (verified). |
| Material Utility | 5 | A trap card, so it provides no material or level (verified). |
| Resilience & Flexibility | 30 | Needs a face-down set and two live Tuners, both exposed to common interruption before activation (inferred). |
| Deck-Building Efficiency | 55 | One copy per deck with no garnet, but it forces the deck to carry Blackwing Tuners (observed decks, inferred restriction). |
Calculation
Weight profile: Utility default: no draw-specific role in the rubric; no secondary role blend. Intrinsic ≈ 35, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Draws two cards for two Blackwing Tuners, a clear card-advantage conversion (verified)
- Appears in both sample decks with recurring Blackwing partners, so it has a real home (observed)
- Single copy, no garnets, low deck cost (observed)
Weaknesses
- Needs two face-up Blackwing Tuner monsters on the field before it can activate (verified)
- Banishes its own board bodies, forfeiting graveyard refuel (verified text, inferred)
- Trap timing: must be set and survive the opponent's turn first (inferred)
Counters / choke points
- Removal or negation of the two Tuners before activation (inferred)
- Trap negation of the set card (inferred)
Best use
Utility draw-2 trap for Blackwing Tuner builds. Decks: Blackwings. Suggested copies: 1.
Evidence & gaps
- Verified: Text: banish 2 face-up Blackwing Tuner monsters you control; draw 2 cards; Appears in 2 of 2 sample decks at 1 copy each
- Observed: Partner co-occurrence is 2 of 2 decks for each listed Blackwing partner; Gameplay types 4 and 7, one deck each
- Inferred: Net hand gain is positive, but it costs two board bodies and graveyard refuel; Dependent on Tuner presence and surviving until activation
- Data gaps: No combo evidence: combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from a 2-deck sample only Tuner status of partner monsters not confirmed by the evidence No rulings supplied for face-up Tuner timing






