Blackboost
Trap Normal

Blackboost

  • Archetype:
  • Blackwing

  • View:
  • 2936




Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
37± 8/ 100
Power Score
Intrinsic 35
Deck 38

Blackboost — Power Evaluation

Final Score: 37 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 38 · Meta: provisional
  • Primary role: Utility

Why it scores here

Blackboost converts two face-up Blackwing Tuner monsters into a draw of two cards, so its value depends on having those Tuners on the field and on the trap surviving until activation. The sample places it in two decks at one copy each, with Blackwing monsters as its partners, which confirms it is playable in that line but does not raise the score on its own. It has no interaction, no material value, and no combo data, so the score stays in the mid-30s.

Axis scores

Axis Score Evidence
Accessibility 40 Set face-down, then needs two face-up Blackwing Tuners already on the field; partners appear in 2 of 2 decks, so the requirement is reachable in the Blackwing line (verified text, observed decks).
Combo & Conversion 35 Its only output is draw two for two banished Tuners; no recorded boards or examples exist, so the conversion is text-only (inferred).
Resource Economy 45 Trap use plus draw two is net positive in hand, but it banishes two board bodies and removes them from the graveyard, so the advantage is roughly even (verified text, inferred).
Effect & Interaction 5 No opponent-facing effect in the text (verified).
Material Utility 5 A trap card, so it provides no material or level (verified).
Resilience & Flexibility 30 Needs a face-down set and two live Tuners, both exposed to common interruption before activation (inferred).
Deck-Building Efficiency 55 One copy per deck with no garnet, but it forces the deck to carry Blackwing Tuners (observed decks, inferred restriction).

Calculation

Weight profile: Utility default: no draw-specific role in the rubric; no secondary role blend. Intrinsic ≈ 35, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws two cards for two Blackwing Tuners, a clear card-advantage conversion (verified)
  • Appears in both sample decks with recurring Blackwing partners, so it has a real home (observed)
  • Single copy, no garnets, low deck cost (observed)

Weaknesses

  • Needs two face-up Blackwing Tuner monsters on the field before it can activate (verified)
  • Banishes its own board bodies, forfeiting graveyard refuel (verified text, inferred)
  • Trap timing: must be set and survive the opponent's turn first (inferred)

Counters / choke points

  • Removal or negation of the two Tuners before activation (inferred)
  • Trap negation of the set card (inferred)

Best use

Utility draw-2 trap for Blackwing Tuner builds. Decks: Blackwings. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: banish 2 face-up Blackwing Tuner monsters you control; draw 2 cards; Appears in 2 of 2 sample decks at 1 copy each
  • Observed: Partner co-occurrence is 2 of 2 decks for each listed Blackwing partner; Gameplay types 4 and 7, one deck each
  • Inferred: Net hand gain is positive, but it costs two board bodies and graveyard refuel; Dependent on Tuner presence and surviving until activation
  • Data gaps: No combo evidence: combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from a 2-deck sample only Tuner status of partner monsters not confirmed by the evidence No rulings supplied for face-up Tuner timing











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