Blackback
Trap Normal

Blackback

  • Archetype:
  • Blackwing

  • View:
  • 2872




During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 49

Blackback — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43.6 · Deck: 49.4 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Blackback is a set-and-activate trap that Special Summons one Blackwing monster with 2000 or less ATK from the Graveyard, so it converts a spent trap into one revived body. That is a card-neutral recursion with some tempo, not a board-builder: it cannot be searched, it does nothing on the opponent's turn, and it cannot be used as material. Its 12-of-12 presence in the sampled decks, and the Blackwing partner co-occurrence, confirm a real and practical role inside Blackwings, but that frequency does not raise the score. The one-copy, no-garnet build keeps deckbuilding cost low, and the Normal Summon/Set lock is a small self-restriction.

Axis scores

Axis Score Evidence
Accessibility 45 Needs the trap set in the backrow and your own turn to activate, with a Blackwing monster in the Graveyard; decks show it in 12 of 12 sampled lists, but no combo starter or searched data exists (observed/inferred).
Combo & Conversion 45 One targeted revival of a Blackwing with 2000 or less ATK from the GY is a single-body conversion; no combo boards are recorded to confirm a larger line (inferred from text).
Resource Economy 55 The trap is spent and a monster is recovered, so the exchange is roughly card-neutral with a small tempo gain; no netCardAdvantage data exists (verified from text, inferred for the net).
Effect & Interaction 10 Opponent interaction is absent; the effect only Special Summons for you and does not negate, destroy, or stop anything (verified from text).
Material Utility 10 A trap card cannot be material, and the summoned monster's value is set by its own card, not this one (verified from text).
Resilience & Flexibility 35 Single-use trap in the backrow, exposed to backrow removal and only live on your own turn; redundancy comes from the wider Blackwing shell, not the card (inferred).
Deck-Building Efficiency 60 Single copy per deck, no garnet and no lock beyond the self-restriction, and 12 of 12 sampled decks run it at one copy (observed from deck evidence).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 43.6, Deck ≈ 49.4, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Blackwing monster with 2000 or less ATK from the Graveyard as a targeted recursion
  • Card-neutral exchange with a small tempo gain
  • Appears in 12 of 12 sampled Blackwing-leaning decks at one copy
  • Cheap to run: single copy, no garnet

Weaknesses

  • No opponent interaction; it only Special Summons for you
  • Requires a set trap, your own turn, and a Blackwing with 2000 or less ATK in the Graveyard
  • Self-locks Normal Summon and Set on the turn it is used
  • Archetype-locked text limits its reach outside Blackwings

Counters / choke points

  • Backrow removal or trap-destruction effects on the set trap
  • Opponent turn-ending interaction that stops the summon before it resolves

Best use

Graveyard recursion trap for a Blackwing engine. Decks: Blackwings. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Trap, your turn only, targets a Blackwing monster with 2000 or less ATK in your Graveyard and Special Summons it, and bars Normal Summon/Set that turn; Decks: 12 of 12 sampled lists run it at 1 copy, 7 of them Blackwings
  • Observed: Deck co-occurrence: Blackwing partners appear in 12 of 12 decks (100%)
  • Inferred: Card-neutral recursion with a small tempo gain; Single-body conversion, no combo evidence to show more
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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