Bitelon
WATER 6

Bitelon

  • ATK:
  • 2400

  • DEF:
  • 1000

  • View:
  • 2510




During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 8, 2026
39± 10/ 100
Power Score
Intrinsic 39

Bitelon — Power Evaluation

Final Score: 39 ± 10 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Bitelon's only effect converts its 2400 ATK into Battle Damage, and only when it attacks a Defense Position monster with lower DEF. That is a narrow, battle-step-only payoff with no card advantage, no interaction, and no recorded deck or combo role. The 2400 ATK and 1000 DEF earned no points by themselves; the score comes from a clean Level 6 WATER Reptile body that stays usable as material and is cheap to run, with no archetype or search route to add weight.

Axis scores

Axis Score Evidence
Accessibility 35 Level 6 body is castable in hand, but no searcher, archetype, or recorded starter role exists in the evidence (inferred).
Combo & Conversion 25 Text only converts attack into battle damage against Defense Position monsters, and no combo boards are recorded (inferred).
Resource Economy 35 No draw, search, or refuel text; battle damage is not card advantage (verified).
Effect & Interaction 5 No negation, removal, or hand-trap text; the effect only works on the attack step (verified).
Material Utility 55 Level 6 WATER Reptile is a generic material body, but no material role stats are recorded (inferred).
Resilience & Flexibility 30 One battle-step effect that any removal or a Defense Position blocker shuts off; no redundancy (inferred).
Deck-Building Efficiency 75 Single generic body with no garnet or lock restriction, and copies are unlimited by default (verified).

Calculation

Weight profile: Utility / no clear role default weights; no secondary blend applied; Final = Intrinsic (no decks or combos). Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (provisional; no decks or combos supplied, Deck = null)

Strengths

  • Clean, unambiguous battle-damage text with no fiddly timing
  • Level 6 WATER body usable as a generic material
  • Single generic body with no garnet or lock cost

Weaknesses

  • Effect only works in the battle step against lower-DEF Defense Position monsters
  • No search, draw, recursion, or interaction
  • No recorded deck, combo, or guide presence to confirm a practical role

Counters / choke points

  • Any removal or card effect that negates the body
  • Face-up Attack Position or high-DEF Defense Position blockers that stop the battle-damage effect

Best use

Generic beater or Level 6 material body in a deck that wants a plain 2400-ATK attacker. Suggested copies: 1.

Evidence & gaps

  • Verified: Battle-damage effect text: attack against a Defense Position monster with DEF below ATK inflicts the difference; Level 6 WATER Reptile, 2400 ATK / 1000 DEF; No garnet, lock, or copy-limit restriction in the evidence
  • Inferred: Accessible as a generic body with no recorded searcher route; Limited practical role because the effect is battle-step-only and no deck or combo evidence exists
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or FAQ supplied for the battle-damage effect











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