LIGHT
4Biofalcon
ATK:
1700
DEF:
1200
View:
3489
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
Biofalcon — Power Evaluation
Final Score: 33 ± 8 · Confidence: Low
- Intrinsic: 33 · Deck: — · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Biofalcon's only effect is a conditional search: when a Machine you control is destroyed by battle and sent to the GY while Biofalcon is face-up on the field, you add one Machine with 1000 or less ATK from your Deck. That is a real but narrow +1 that needs a battle loss first, a target from a restricted pool, and Biofalcon surviving on the field. The 1700 ATK and 4-Level body earn little on their own, and the card scores low on accessibility, combo conversion and resilience. Its cheap, garnet-free deck slot and its generic Level 4 Light Machine body keep it from scoring lower.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 12 | Cannot search itself from hand and only works face-up on the field after a battle loss, so it is rarely live in the opening hand (inference from card text; no decks or combos supplied) (inferred). |
| Combo & Conversion | 20 | The effect is a single battle-triggered search with no stated follow-up, so it does not build a board on its own (verified from card text). |
| Resource Economy | 40 | One conditional +1 search per battle loss, with no refuel or repeated advantage in the text (verified from card text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap reach in the text (verified from card text). |
| Material Utility | 40 | A Level 4 LIGHT Machine is a usable generic material body, though it has no Tuner or special attribute fit and the effect does not work once it is negated (verified from card text; inference on material fit). |
| Resilience & Flexibility | 25 | Its effect is lost if Biofalcon is removed or negated, and it only works after a battle, so it has little redundancy (inference from card text). |
| Deck-Building Efficiency | 80 | No garnet, lock or self-restriction is stated in the text, and it takes one slot with no brick risk (inference; no banlist token supplied, assumed unlimited copies). |
Calculation
Weight profile: Searcher/Tutor primary weights; no secondary blend applied because the only secondary role (Material body) is a flag rather than a separate weight profile. Intrinsic ≈ 33, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos supplied; provisional, Deck = null)
Strengths
- Cheap, garnet-free slot with no self-restriction
- Generic Level 4 LIGHT Machine body is usable as material
- Search fires on any Machine loss in battle, so it can turn a bad attack into a +1
Weaknesses
- Needs a battle loss before it gives anything
- Searches only Machines with 1000 or less ATK
- Dead if Biofalcon is removed, negated or never on the field
- Cannot search itself from hand
Counters / choke points
- Board removal or negation of Biofalcon before the battle
- Keeping Machines out of battle so the trigger never fires
Best use
Conditional Machine search in a Machine-heavy deck. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: battle-destruction trigger, face-up field requirement, Machine target with 1000 or less ATK from Deck to hand; Level 4 LIGHT Machine, 1700 ATK / 1200 DEF
- Inferred: Rarely live in the opening hand, since it needs a battle loss while face-up on the field; Searches only Machines with 1000 or less ATK, a narrow target pool; Material fit is generic, with no Tuner or attribute-specific value
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






