Bingo!
Trap Normal

Bingo!

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Choose 1 monster in a column with cards in all its zones, and destroy as many of those cards as possible, except this card, then each player draws 1 card. You can banish this card from your GY, then activate 1 of these effects; ● Destroy 5 monsters in your Main Monster Zone, or 5 cards in your Spell & Trap Zone, then draw 2 cards. ● Destroy 5 monsters in your opponent's Main Monster Zone, or 5 cards in their Spell & Trap Zone, then your opponent draws 2 cards.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: LowEvaluated Oct 10, 2026
40± 12/ 100
Power Score
Intrinsic 40

Bingo Card — Power Evaluation

Final Score: 40 ± 12 · Confidence: Low

  • Intrinsic: 40.5 · Deck: — · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal/Negation

Why it scores here

Bingo Card earns its score as a conditional board breaker: once a column or a 5-card zone is full, its effects destroy several cards at once, and the opponent-side graveyard mode nets -3 cards for the opponent at no cost to its user. High stats do not apply because it is a trap with no monster body, and the score is held down by the narrow trigger condition, the self-side mode that costs its user 3 net cards, and the absence of any deck or combo evidence. Confidence is low because no decks, combos, or guides were supplied, so all frequency-based claims are unavailable.

Axis scores

Axis Score Evidence
Accessibility 25 Set from hand as a Normal Trap, but no deck, searcher, or combo evidence exists, so draw reliability rests on text inference only (inferred).
Combo & Conversion 30 Destroys the cards in one occupied column and draws 1 each, with no board-building or extension, so it does not turn one card into a full board (verified).
Resource Economy 55 The base effect is an even draw of 1 each, and the graveyard mode is 5 destroyed cards for 2 draws, net -3 for the player who destroys their own cards and net -3 for the opponent when it targets their zone (verified).
Effect & Interaction 50 Mass destruction of a full column or a full 5-card zone is strong when the condition is met, but the trigger is narrow and no negation-reach data exists (verified).
Material Utility 0 A Trap Card has no monster body, so it cannot be used as material even when its effect is negated (verified).
Resilience & Flexibility 40 Its graveyard effect can be activated by banishing it from the graveyard, which gives some recursion, but the 5-card requirement limits where it works (verified).
Deck-Building Efficiency 45 No garnets or locks appear in the text, but a conditional trap that is dead on most boards takes a deck slot, and the banlist status is unconfirmed (inferred).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal/Negation. Intrinsic ≈ 40.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null)

Strengths

  • Destroys up to a full column of cards in one activation
  • Opponent-side graveyard mode nets -3 cards for the opponent at no cost to its user
  • Can be activated from the graveyard by banishing itself, giving some recursion

Weaknesses

  • Needs a full column or a full 5-card zone before it does anything meaningful
  • Self-side graveyard mode costs its user 3 net cards
  • No archetype, combo, or deck usage evidence supports its real frequency

Counters / choke points

  • Keeping the target column or the 5-card zone from filling (inferred)

Best use

Board breaker / sweeper for full-board states. Suggested copies: 1.

Evidence & gaps

  • Verified: Column-destruction effect with a single draw for each player; Graveyard banish activation with two 5-card destruction modes, each giving 2 draws; Trap Card type means no material body
  • Inferred: Live only on full-board states, so real activation frequency is low; Opponent-side mode is the stronger use when a full 5-card zone exists; Redundancy is narrow because of the 5-card requirement
  • Data gaps: no decks supplied - deck/synergy signals unavailable no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - inclusion frequency unknown no rulings for edge cases of 'column with all zones occupied'











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