Beast Fangs
Spell Equip

Beast Fangs

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A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
43± 8/ 100
Power Score
Intrinsic 41
Deck 45

Beast Fangs — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 45 · Meta: provisional
  • Primary role: Utility

Why it scores here

Beast Fangs is a plain Equip Spell that gives +300 ATK/DEF to a Beast-Type monster, a modest, conditional boost with no card advantage, no interaction, and no material or searcher role in the text. It earns its score from being easy to run (1 to 3 copies, no garnet or lock) and from being played across 15 recent decks in 11 archetypes, which confirms it is accessible but not that it is strong. The high-stat effect of the boost does not earn points on its own, and with no combo data the conversion score rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in 15 of the sampled decks across 11 archetypes at about 2.2 copies, but it is only live when a Beast-Type is already on the field (observed, inferred).
Combo & Conversion 30 Card text only gives a +300 ATK/DEF equip with no extra body or board; no recorded combo boards exist to confirm a conversion route (inferred).
Resource Economy 30 No draw, search, or recursion in the text, so it is roughly a one-for-one spell with no card advantage (verified).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the text; it is purely a stat boost (verified).
Material Utility 10 A Spell card cannot be Xyz, Link, or Synchro material, so it provides no material value (verified).
Resilience & Flexibility 25 Equipped on the field, it is removed when its target is destroyed or the equip is sent to the GY, so it is fragile to ordinary removal (inferred).
Deck-Building Efficiency 80 Runs at 1 to 3 copies with no garnet, lock, or self-restriction, so it is cheap and clean to play (observed, verified).

Calculation

Weight profile: Utility default (no clear role), no blend. Intrinsic ≈ 41, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, clean slot that is easy to run at 1 to 3 copies
  • Broad deck presence across 11 archetypes confirms it is practical in many homes
  • Pairs with frequently played staples (Book of Secret Arts, Dark Hole, Fissure) in observed decks

Weaknesses

  • Only works on Beast-Type monsters, which restricts its use to Beast-based builds
  • No search, draw, negation, or material value in the text
  • Fragile on the field: lost to ordinary removal or destruction of the equipped monster

Counters / choke points

  • Ordinary destruction or removal of the equipped Beast-Type monster (inferred from text)
  • No specific counter cards are named in the evidence

Best use

Utility. Decks: Hole, Book Of, Dark Magician. Suggested copies: 3.

Evidence & gaps

  • Verified: Equip Spell granting +300 ATK and DEF to a Beast-Type monster (card text); Cannot be used as material (Spell card); No card advantage, search, or interaction in text
  • Observed: Present in 15 of 15 sampled decks across 11 archetypes; Average 2.2 copies per deck, mode 3 copies
  • Inferred: Equipped monster removal makes the card fragile; Usefulness depends on the Beast-Type density of each deck
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard) for inclusion % across archetypes No searcher or recursion data for accessibility











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