Battle Fader
DARK 1

Battle Fader

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 5626




When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 58

Battle Fader — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction

Why it scores here

Battle Fader is a Level 1 hand trap. It answers only a direct attack, by Special Summoning itself from hand and ending the Battle Phase, and it is banished when it leaves the field. Its score comes from being live in hand across many decks (96 distinct archetypes, about 2 copies per deck) and from its interaction, which is narrow because it only stops direct attacks. The 0 ATK/DEF body, the lack of any combo evidence and the banish-on-leave clause keep conversion and material value low. Frequency in decks confirms it is a playable generic hand trap, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 72 Live from hand whenever an opponent's monster declares a direct attack, and it is run 1 to 3 copies in 400 decks across 96 archetypes, with no searcher needed (verified text, observed deck counts).
Combo & Conversion 20 No recorded boards or combos include it, so it only protects a turn and adds no board on its own (observed: 0 combos; inferred from text).
Resource Economy 35 It trades a card from hand for one attack being stopped, and it is banished afterward with no refuel (verified text; inferred).
Effect & Interaction 55 Stops direct attacks and ends the Battle Phase, which is strong against direct attackers but does not stop attacks on monsters or monster effects (verified text; inferred).
Material Utility 20 A Level 1 DARK Fiend that is banished when it leaves the field, so it is poor material and the summon is only useful in response to an attack (verified text; inferred).
Resilience & Flexibility 40 Its summon is a Special Summon from hand, so a summon-negation or an opponent who avoids direct attacks can blank it (inferred from text).
Deck-Building Efficiency 65 A generic 1-of hand trap with no garnet or lock; it costs a hand slot and runs in up to 3 copies (observed: 144 of 400 decks run 3).

Calculation

Weight profile: 0.7 Hand trap + 0.3 Negation/Interaction. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand against any direct attack, with no searcher needed
  • Broad archetype reach: 96 distinct archetypes across 400 decks
  • Clean, low-cost generic slot with no garnet or lock

Weaknesses

  • Only answers direct attacks, so attacks on monsters pass through
  • Banished when it leaves the field, so it gives no lasting board or material value
  • No combo evidence, so no measured board conversion

Counters / choke points

  • Summon negation or an effect that stops Special Summons from hand
  • Opponent attacks with monsters instead of attacking directly

Best use

Hand trap for going second or against direct-attack pressure. Decks: Monarch, Frog, Archfiend, Resonator. Suggested copies: 3.

Evidence & gaps

  • Verified: Summoned from hand when an opponent's monster declares a direct attack; Ends the Battle Phase when the Special Summon resolves; Banished if it leaves the field after being summoned this way
  • Observed: Present in 400 of 400 sampled decks across 96 archetypes; 144 decks run 3 copies, average 2.05 per deck; Gameplay type 7 accounts for 87.8% of decks
  • Inferred: Live in hand in most games against a direct-attack deck; Works as a hand trap rather than a board piece; Narrow interaction because it only covers direct attacks
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only guide mention is a generic N/R event guide that lists the card only as a co-card, with no role discussion











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