WIND
1Bat
ATK:
300
DEF:
350
View:
2437
''A mechanical bat that drops blasts from its wings.''
Bat — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 42 · Meta: provisional
- Primary role: Material body
Why it scores here
Bat is a vanilla Level 1 WIND Machine Normal Monster with no effect text, so it converts nothing into value on its own. Its only real function is as a generic body: a Level 1 Normal that can be used as material and cannot be negated or disrupted because it has nothing to interact with. The 300 ATK and 350 DEF earn no points; the score comes from the body's material fit and the cheap, portable deck slot, and the 4 decks that run it as a 1-copy filler confirm it is played but not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Only drawn by generic draw since there is no searcher or effect in the text; it is live in hand as a body but no combo evidence shows it as a starter or searched piece (observed: 0 combos, inferred from text). |
| Combo & Conversion | 8 | The card has no effect and appears in 0 recorded boards, so it builds nothing from a realistic start (observed: 0 combos; verified: no effect text). |
| Resource Economy | 40 | No card advantage, refuel or cost; it neither gains nor loses resources (verified: no effect text). |
| Effect & Interaction | 0 | No effect and therefore no negation, removal or hand-trap reach (verified: no effect text). |
| Material Utility | 45 | A Level 1 WIND Machine Normal is a usable generic material for Level 1 summons and it still converts when blanked because it has no effect to lose (inferred from text; no as_material observations). |
| Resilience & Flexibility | 40 | Immune to effect negation because it has nothing to negate, but it offers no redundancy or multi-zone function (inferred from text). |
| Deck-Building Efficiency | 65 | Costs one slot at 1 copy with no garnet, lock or self-restriction, so it is cheap to run in any home (observed: 4 decks, 1 copy each; inferred from text). |
Calculation
Weight profile: Primary role Material body / Normal, no secondary roles. Intrinsic ≈ 46, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic Level 1 WIND Machine body that is material-compatible
- Portable: appears in 4 distinct archetype homes at 1 copy each
- No garnet, lock or deckbuilding cost
Weaknesses
- No effect text, so it contributes no disruption, card advantage or board
- Zero recorded combo appearances; no evidence it is a starter, searched or payoff piece
- Low ceiling: a filler slot whose only value is as a generic body
Best use
Generic Level 1 material body in filler slots. Decks: Mulcharmy, Dominus, Bystial/Byssted, Ninja. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, WIND, Machine, Level 1, 300 ATK / 350 DEF, no effect text (card data); Description is flavor text only; no effect, cost or timing exists to score
- Observed: Appears in 4 of 4 sampled decks at 1 copy each across 4 distinct archetypes; Appears in 0 recorded combos
- Inferred: Usable as a generic Level 1 material body that converts when blanked; Top partners (Ash Blossom, Infinite Impermanence, Nibiru) are staple co-inclusions and do not indicate Bat synergy
- Data gaps: no combos supplied; combo conversion and material usage are text-only inference no guides supplied no usage statistics (StatisticsCard) available no banlist token; assumed 3 copies (unlimited) no Rush Duel max_atk data (not applicable to this card)






