Bat
WIND 1

Bat

  • ATK:
  • 300

  • DEF:
  • 350

  • View:
  • 2437




''A mechanical bat that drops blasts from its wings.''




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
44± 8/ 100
Power Score
Intrinsic 46
Deck 42

Bat — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 42 · Meta: provisional
  • Primary role: Material body

Why it scores here

Bat is a vanilla Level 1 WIND Machine Normal Monster with no effect text, so it converts nothing into value on its own. Its only real function is as a generic body: a Level 1 Normal that can be used as material and cannot be negated or disrupted because it has nothing to interact with. The 300 ATK and 350 DEF earn no points; the score comes from the body's material fit and the cheap, portable deck slot, and the 4 decks that run it as a 1-copy filler confirm it is played but not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 30 Only drawn by generic draw since there is no searcher or effect in the text; it is live in hand as a body but no combo evidence shows it as a starter or searched piece (observed: 0 combos, inferred from text).
Combo & Conversion 8 The card has no effect and appears in 0 recorded boards, so it builds nothing from a realistic start (observed: 0 combos; verified: no effect text).
Resource Economy 40 No card advantage, refuel or cost; it neither gains nor loses resources (verified: no effect text).
Effect & Interaction 0 No effect and therefore no negation, removal or hand-trap reach (verified: no effect text).
Material Utility 45 A Level 1 WIND Machine Normal is a usable generic material for Level 1 summons and it still converts when blanked because it has no effect to lose (inferred from text; no as_material observations).
Resilience & Flexibility 40 Immune to effect negation because it has nothing to negate, but it offers no redundancy or multi-zone function (inferred from text).
Deck-Building Efficiency 65 Costs one slot at 1 copy with no garnet, lock or self-restriction, so it is cheap to run in any home (observed: 4 decks, 1 copy each; inferred from text).

Calculation

Weight profile: Primary role Material body / Normal, no secondary roles. Intrinsic ≈ 46, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Level 1 WIND Machine body that is material-compatible
  • Portable: appears in 4 distinct archetype homes at 1 copy each
  • No garnet, lock or deckbuilding cost

Weaknesses

  • No effect text, so it contributes no disruption, card advantage or board
  • Zero recorded combo appearances; no evidence it is a starter, searched or payoff piece
  • Low ceiling: a filler slot whose only value is as a generic body

Best use

Generic Level 1 material body in filler slots. Decks: Mulcharmy, Dominus, Bystial/Byssted, Ninja. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster, WIND, Machine, Level 1, 300 ATK / 350 DEF, no effect text (card data); Description is flavor text only; no effect, cost or timing exists to score
  • Observed: Appears in 4 of 4 sampled decks at 1 copy each across 4 distinct archetypes; Appears in 0 recorded combos
  • Inferred: Usable as a generic Level 1 material body that converts when blanked; Top partners (Ash Blossom, Infinite Impermanence, Nibiru) are staple co-inclusions and do not indicate Bat synergy
  • Data gaps: no combos supplied; combo conversion and material usage are text-only inference no guides supplied no usage statistics (StatisticsCard) available no banlist token; assumed 3 copies (unlimited) no Rush Duel max_atk data (not applicable to this card)











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