LIGHT
3Attachment Cybern
Archetype:
Cyber
ATK:
1600
DEF:
800
View:
2970
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
Attachment Cybern — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 54 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body
Why it scores here
Attachment Cybern converts into a Cyber monster revived from the GY, plus a +600 ATK equip on a Dragon or Machine 'Cyber' monster. Its power comes from 337 recent decks running it at about 1.2 copies, with Cyber Dragon Core and Cyberdark Claw as near-universal partners, which confirms it is a practical and cheap staple. The card earns little for its 1600 ATK: it has no recorded combo appearances, no interaction, and a restrictive target requirement, so its score sits in the low 50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Played in 337 decks across 27 archetypes at about 1.2 copies, but its hand or field route is text-only and no combo boards confirm a starting role (inferred from deck evidence). |
| Combo & Conversion | 45 | Text-only: the equip plus the GY Special Summon of another Cyber monster converts into a board add, but there are zero recorded combo boards (inferred). |
| Resource Economy | 45 | The GY effect is a one-for-one revive of another Cyber monster, with no draw or repeated advantage in the text (verified). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the description (verified). |
| Material Utility | 40 | Level 3 LIGHT Dragon body; the text says nothing about material use, so this is a generic-level inference (inferred). |
| Resilience & Flexibility | 40 | The revive needs the card to be equipped and sent to the GY, and it is once per turn; it is multi-archetype but has no interaction redundancy (verified). |
| Deck-Building Efficiency | 60 | Main-deck only with an average of 1.17 copies and no garnet or brick restriction, though it needs a Cyber target (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Staple in 337 recent decks across 27 archetypes at low copy counts
- Clean, cheap main-deck slot with no garnet or lock
- Text gives a real GY-to-field revive of another Cyber monster
Weaknesses
- Needs a Cyber Dragon or Machine target to do anything
- No combo evidence shows it starting or converting a board
- No interaction, and the revive is once per turn and conditional on being equipped and sent to the GY
Counters / choke points
- Negation of the GY trigger or the equip is not evidenced; no counter data supplied
Best use
Recovery / Recursion: GY revive of a Cyber monster after the equipped body is sent to the GY. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.
Evidence & gaps
- Verified: Equip from hand or field to a Dragon or Machine 'Cyber' monster for +600 ATK (card text); GY effect Special Summons another Cyber monster once per turn (card text); Played in 337 recent decks at 1.17 average copies (deck stat)
- Observed: Cyber Dragon Core appears in 97.3% of the sample decks (deck stat); Cyberdark Claw appears in 96.7% of the sample decks (deck stat)
- Inferred: Hand and field access routes are plausible from the equip text but not confirmed by combo boards; Level 3 body usefulness as material is inferred from level alone
- Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no average starter count, so DeckResilience rests on archetype spread alone






