Attachment Cybern
LIGHT 3

Attachment Cybern

  • Archetype:
  • Cyber

  • ATK:
  • 1600

  • DEF:
  • 800

  • View:
  • 2970




You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 48
Deck 54

Attachment Cybern — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 54 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Attachment Cybern converts into a Cyber monster revived from the GY, plus a +600 ATK equip on a Dragon or Machine 'Cyber' monster. Its power comes from 337 recent decks running it at about 1.2 copies, with Cyber Dragon Core and Cyberdark Claw as near-universal partners, which confirms it is a practical and cheap staple. The card earns little for its 1600 ATK: it has no recorded combo appearances, no interaction, and a restrictive target requirement, so its score sits in the low 50s.

Axis scores

Axis Score Evidence
Accessibility 50 Played in 337 decks across 27 archetypes at about 1.2 copies, but its hand or field route is text-only and no combo boards confirm a starting role (inferred from deck evidence).
Combo & Conversion 45 Text-only: the equip plus the GY Special Summon of another Cyber monster converts into a board add, but there are zero recorded combo boards (inferred).
Resource Economy 45 The GY effect is a one-for-one revive of another Cyber monster, with no draw or repeated advantage in the text (verified).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the description (verified).
Material Utility 40 Level 3 LIGHT Dragon body; the text says nothing about material use, so this is a generic-level inference (inferred).
Resilience & Flexibility 40 The revive needs the card to be equipped and sent to the GY, and it is once per turn; it is multi-archetype but has no interaction redundancy (verified).
Deck-Building Efficiency 60 Main-deck only with an average of 1.17 copies and no garnet or brick restriction, though it needs a Cyber target (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Staple in 337 recent decks across 27 archetypes at low copy counts
  • Clean, cheap main-deck slot with no garnet or lock
  • Text gives a real GY-to-field revive of another Cyber monster

Weaknesses

  • Needs a Cyber Dragon or Machine target to do anything
  • No combo evidence shows it starting or converting a board
  • No interaction, and the revive is once per turn and conditional on being equipped and sent to the GY

Counters / choke points

  • Negation of the GY trigger or the equip is not evidenced; no counter data supplied

Best use

Recovery / Recursion: GY revive of a Cyber monster after the equipped body is sent to the GY. Decks: Cyber Dragon, Cyberdark. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip from hand or field to a Dragon or Machine 'Cyber' monster for +600 ATK (card text); GY effect Special Summons another Cyber monster once per turn (card text); Played in 337 recent decks at 1.17 average copies (deck stat)
  • Observed: Cyber Dragon Core appears in 97.3% of the sample decks (deck stat); Cyberdark Claw appears in 96.7% of the sample decks (deck stat)
  • Inferred: Hand and field access routes are plausible from the equip text but not confirmed by combo boards; Level 3 body usefulness as material is inferred from level alone
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no average starter count, so DeckResilience rests on archetype spread alone











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