Assault Overload
Spell Quick

Assault Overload

  • Archetype:
  • Assault Mode

  • View:
  • 2932




Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.




 
 
AI Power Analysis
UtilityConfidence: Medium
30± 8/ 100
Power Score
Intrinsic 28
Deck 32

Assault Overload — Power Evaluation

Final Score: 30 ± 8 · Confidence: Medium

  • Intrinsic: 28 · Deck: 32 · Meta: provisional
  • Primary role: Utility

Why it scores here

Assault Overload is a Quick-Play Spell that only works after you tribute an Assault Mode monster, and then deals damage equal to that monster's Level x 200 to both players. It is a symmetric finisher: it helps only when you are ahead on life points, and the evidence shows no board-building or card advantage. The score is driven by the narrow tribute gate, the absence of combo evidence, and the zero-to-low card advantage; its one real credit is a clean single-slot cost. High ATK or popularity earned nothing here, and the three sample decks show it as a theme-core support card rather than a standalone engine.

Axis scores

Axis Score Evidence
Accessibility 30 Needs a face-up Assault Mode monster to tribute and no searcher appears in the evidence; it is live only when the theme is already on the field (verified).
Combo & Conversion 15 No recorded combo boards (0 appearances) and the text only deals damage, so there is no board conversion to observe (verified).
Resource Economy 15 Spends itself and a tributed monster with no draw, search or recursion in the text, so there is no card advantage (verified).
Effect & Interaction 5 The text has no negation, removal or hand-trap reach, so there is no opponent interaction to score (verified).
Material Utility 5 As a Spell it cannot be used as Xyz, Synchro or Link material, and the text provides no material value (verified).
Resilience & Flexibility 30 Quick-Play lets it respond on the opponent's turn, but it depends on an Assault Mode monster staying on the field; the evidence gives no redundancy (verified).
Deck-Building Efficiency 50 One slot with no garnet or lock; the only restriction is the Assault Mode monster requirement, which is a mild constraint (verified).

Calculation

Weight profile: Utility / no clear role (default); no secondary blend. Intrinsic ≈ 28, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play, so it can be activated on the opponent's turn
  • Single-slot card with no garnet or lock
  • Damage scales with the tributed monster's Level
  • Appears in two Assault Mode core partner cards across the sample decks

Weaknesses

  • Needs an Assault Mode monster on the field to tribute
  • Damage is symmetric, so it hurts the controller as much as the opponent
  • No combo evidence and no card advantage
  • Only three sample decks, spread across three archetypes

Best use

Symmetric finisher supporting the Assault Mode theme core. Decks: Assault Mode. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell; tribute 1 Assault Mode monster as cost; Inflicts damage to both players equal to the tributed monster's Level x 200; Sample decks: 3 total, 1 copy in 2 decks and 3 copies in 1 deck, 0 in side; Top partners Assault Mode Zero and Assault Mode Activate each appear in 2 of 3 decks
  • Observed: Appears in 3 distinct archetypes, with 1 of 3 decks in Assault Mode; Zero combo appearances in recorded boards
  • Inferred: Functions as a finisher only when the controller is ahead on life points; Works best in Assault Mode shells because the tribute gate is theme-locked
  • Data gaps: Level of Assault Mode monsters is not in evidence, so the damage per use is not quantified No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); archetype inclusion inferred from a 3-deck sample only No banlist token; assumed 3 copies (unlimited) No Top-Card ranking data for this card











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