Armaill
EARTH 3

Armaill

  • ATK:
  • 700

  • DEF:
  • 1300

  • View:
  • 1066




A strange warrior who manipulates three deadly blades with both hands and his tail.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 55
Deck 51

Armaill — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 51 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Armaill is a vanilla Level 3 EARTH Warrior Normal Monster: its card text is flavor only, so it converts into nothing beyond a 700 ATK body. Its score rests on being a clean, unrestricted Level 3 material body that appears in 7 recent decks across 7 archetypes at 1.71 copies per deck. The 700 ATK / 1300 DEF stats earned no points, and the 7-deck spread is treated as a sign of portability, not of power, because no combo, guide or usage data confirms a material or starter role.

Axis scores

Axis Score Evidence
Accessibility 50 Live in hand as a plain body with no search or starter route; 7 recent decks show it is reliably included, but no starter or searched evidence exists (observed deck inclusion, inferred accessibility).
Combo & Conversion 20 No combo boards recorded and no effect text, so it builds nothing on its own; partner data (Fusion Gate in 85.7% of its decks) shows where it is played, not what it converts into (inferred).
Resource Economy 45 A 1-for-1 body with no draw, search, banish or refuel, so it is roughly even on card economy at best (verified from text, inferred scoring).
Effect & Interaction 0 No effect text, so no negation, removal or hand-trap reach (verified from text).
Material Utility 55 Level 3 EARTH Warrior Normal is a clean generic material and keeps its value even with no effect, but material role shows 0 observed boards (inferred).
Resilience & Flexibility 35 Nothing to negate, so it survives interaction trivially, but it has no utility across zones or turns (verified from text, inferred scoring).
Deck-Building Efficiency 90 Normal Monster with no garnet, lock or restriction; copies run up to 3 with no penalty, so it is nearly a free roll (observed from decks, verified from text).

Calculation

Weight profile: Single primary role Material body / Normal; no secondary blend. Intrinsic ≈ 55, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean, unrestricted Level 3 EARTH Warrior body with no garnet or lock cost
  • Included in 7 recent decks across 7 archetypes, so it is portable
  • Usable as a generic Level 3 material without needing an effect

Weaknesses

  • No effect text: no search, no interaction, no advantage
  • No combo evidence showing it builds or converts anything
  • ATK 700 / DEF 1300 contributes nothing to the score

Counters / choke points

  • No counter needed as a card on its own; a vanilla body is not an interaction target

Best use

Level 3 generic material body in decks that need Level 3 fodder. Decks: Elemental HERO, Phantom Knights, Odd-Eyes, Performapal.

Evidence & gaps

  • Verified: Normal Monster, Level 3, EARTH, Warrior, 700 ATK / 1300 DEF; Card text is flavor only with no effect; Legal in TCG, OCG and MasterDuel
  • Observed: Appears in 7 of 7 attached decks at an average of 1.71 copies; Spread across 7 distinct archetypes, one deck each; Fusion Gate co-occurs in 6 of 7 decks
  • Inferred: Clean generic Level 3 material that stays useful when blanked; Accessibility is live-in-hand but has no searched or starter route; Deck fit is broad but not central, given no combos
  • Data gaps: no combos supplied: combo conversion and material role are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from the 7-deck sample only card text is flavor only, so no effect-based roles can be verified











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