Anteatereatingant
EARTH 5

Anteatereatingant

  • ATK:
  • 2000

  • DEF:
  • 500

  • View:
  • 1714




This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.




 
 
AI Power Analysis
Board breakerConfidence: Medium
48± 6/ 100
Power Score
Intrinsic 50
Deck 47

Anteatereatingant — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 47 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Anteatereatingant's score is set by its one reliable effect: destroying one Spell or Trap the opponent controls, which is a single-target, one-for-one interaction. Its real cost is the Special Summon condition, which requires sending 2 Spell/Trap cards you control to the Graveyard, and the card cannot attack on any turn it uses the destroy effect. Its 2000 ATK earns nothing by itself. Six recorded decks, mostly Beetrooper shells, confirm the card is played in a real line, but there are zero recorded combos, so the combo and resource axes stay low.

Axis scores

Axis Score Evidence
Accessibility 40 The Special Summon condition (send 2 of your own S/T to the GY) is stated in the card text, and the deck sample shows it is played in four Beetrooper lists, but no starter or searched appearances are recorded (inferred from text and deck stats).
Combo & Conversion 32 No combos are recorded, so conversion is text-only: one summon plus one destruction, with no further board follow-up in the evidence (inferred).
Resource Economy 35 Sending 2 of your own S/T to the GY to get one body and destroy one opponent S/T is roughly break-even at best and negative in card terms (inferred from card text).
Effect & Interaction 50 The destroy effect hits any Spell or Trap, including set cards, but it is a single target with no negation and no repeat use (verified from card text).
Material Utility 55 A Level 5 non-Tuner EARTH Insect body is a generic material, but it is not a Tuner and no as_material appearances are recorded (inferred from card data).
Resilience & Flexibility 40 A single destroy effect can be answered by any negation or hand trap that stops the effect or the Special Summon, and the no-attack clause limits its tempo (inferred from text).
Deck-Building Efficiency 55 It is a one-copy tech in most lists (avg 1.33 copies, 5 of 6 decks run one), with no garnets, but the summon condition needs S/T in play and so is a mild restriction (observed from deck data and text).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal / Negation. Intrinsic ≈ 50, Deck ≈ 47, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any one Spell or Trap the opponent controls, including set cards
  • Leaves a 2000 ATK body on the field after the effect resolves
  • Level 5 non-Tuner EARTH Insect is a usable generic material
  • Played as a one-copy tech in a consistent Beetrooper shell

Weaknesses

  • Needs 2 of your own Spell/Trap cards in the GY before it can be Special Summoned
  • Cannot attack in any turn where its destroy effect is activated
  • Single-target removal with no negation or repeat effect
  • No recorded combos or starter/searched appearances to confirm a reliable route

Counters / choke points

  • Negation or hand trap that stops the destroy effect or the Special Summon (inferred from text)
  • Opponent's cheap set traps or S/T backrow that make the two-card GY cost costly (inferred)

Best use

Board breaker: destroy one opponent Spell/Trap in a Beetrooper Spell/Trap shell. Decks: Beetrooper. Suggested copies: 1.

Evidence & gaps

  • Verified: Destroys 1 Spell or Trap the opponent controls; Special Summon only by sending 2 Spell/Trap you control to the GY; Cannot attack the turn its effect is activated; Level 5 EARTH Insect, 2000 ATK / 500 DEF, Effect Monster
  • Observed: Appears in 6 of 6 sampled decks, all as a main-deck card, avg 1.33 copies; 4 of 6 decks are Beetrooper, 5 of 6 are gameplay type 3; Top partners are mostly Beetrooper support cards
  • Inferred: Acts as a one-copy Board breaker tech inside the Beetrooper shell; Summon route depends on having 2 Spell/Trap cards available to send; Limited independent value without a Spell/Trap-based shell
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies is assumed no usage statistics (StatisticsCard) for inclusion % by archetype decks_evidence has no starter count, so DeckResilience is based on archetype spread only











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