Angelechy Problem
Spell Field

Angelechy Problem

  • Archetype:
  • Angelechy

  • View:
  • 876




Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 48
Deck 52

Angelechy Problem — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Angelechy Problem converts one discarded Spell/Trap into one Level 2 Angelechy Extra Deck summon plus a second Extra Deck monster placed face-up as a Continuous Spell, and its second effect recycles destroyed Angelechy monsters back through the Spell & Trap Zone. That gives a real multi-turn engine inside its shell, which is why the Extender/Recovery profile scores it at mid-range. The high deck count (343 sampled decks, 99.7% alongside Angelechy Bastion) confirms it is reliably run in its shell, but it does not add points by itself, and the card has no opponent interaction, so its score stays well below a strong generic staple.

Axis scores

Axis Score Evidence
Accessibility 55 Live only with a discard fodder S/T and the Field Spell in hand or on field, with no searcher evidence in the pack; 1.91 copies per deck across 343 decks suggests reliable access inside the shell (observed + inferred).
Combo & Conversion 55 One discard becomes a Level 2 Extra Deck summon plus a second Extra Deck body placed as a Continuous Spell, but no combo boards were supplied so conversion is text-only (inferred).
Resource Economy 50 Costs one S/T from hand and converts Extra Deck resources to board presence without a graveyard refuel, so the exchange is roughly even (inferred).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text, so opponent interaction is essentially absent (verified).
Material Utility 35 Summoned bodies are Angelechy Extra Deck monsters, but no material or level-usage evidence was supplied beyond the Level 2 summon, so the score stays modest (inferred).
Resilience & Flexibility 60 The second effect recurs destroyed face-up Angelechy monsters from the Spell & Trap Zone and can re-summon them, giving multi-turn redundancy; the Field Spell's own vulnerability is not evidenced (verified + inferred).
Deck-Building Efficiency 40 One slot at 1 to 3 copies, but it is dead without the Angelechy Extra Deck shell (99.7% partner co-occurrence), an archetype restriction on the deck (observed + inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: Archetype self-lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, then modifier -3

Strengths

  • Recursion loop: the second effect recycles destroyed face-up Angelechy monsters from the Spell & Trap Zone back to the Extra Deck for re-summon.
  • Two-body output per discard: one Extra Deck summon plus one Extra Deck card placed as a Continuous Spell.
  • Very high cohesion with its shell (Angelechy Bastion 99.7%, Angelechy Destrier and Shatranga 98.3%) across 343 sampled decks.

Weaknesses

  • No opponent interaction at all; the text contains no negation, removal, or hand-trap effect.
  • First effect is once per turn and requires discarding a Spell/Trap, which costs a card.
  • Archetype-locked: dead outside the Angelechy shell.

Best use

Extender / recursion engine inside the Angelechy shell. Decks: Angelechy. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect 1: once per turn, discard 1 Spell/Trap, Special Summon 1 Level 2 Angelechy from Extra Deck, then place 1 Angelechy from Extra Deck face-up as a Continuous Spell.; Effect 2: when a face-up Angelechy monster you control is destroyed by battle or card effect, return 1 Angelechy monster from the Spell & Trap Zone to the Extra Deck and optionally Special Summon it.; Race Field, Spell Card, archetype Angelechy, formats TCG and OCG.; Partner co-occurrence: Angelechy Bastion 342/343 decks (99.7%).
  • Observed: 343 sampled decks, average 1.91 copies per deck (156 at 1, 63 at 2, 124 at 3).; Gameplay split 52.8% type 7 and 46.6% type 6.; usage statistics: Angelechy inclusion 50% (typical 1 copy); Resonator 75% (typical 2 copies).; Top archetype labels are spread across 63 distinct archetypes; Angelechy is the largest single label at 38 decks (11.1%).
  • Inferred: Discard fodder requirement limits early access; the card needs a Spell/Trap in hand.; Effect 2 gives multi-turn redundancy when Angelechy monsters are destroyed.; Extra Deck placement as a Continuous Spell converts an Extra Deck card into board presence without a graveyard refuel.; Archetype lock is mild because the shell is common in the sample but the card is dead outside it.
  • Data gaps: no combos supplied: combo conversion and starter/searched/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) archetype labels (63 distinct, Angelechy only 38 decks) do not obviously match the 99.7% Angelechy partner co-occurrence; deck archetype attribution unclear no counter or interaction evidence for the Field Spell; counters left empty no searcher or Extra Deck material data











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