Amaterasu
LIGHT 9

Amaterasu

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 5064




Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
46± 10/ 100
Power Score
Intrinsic 52
Deck 47

Amaterasu — Power Evaluation

Final Score: 46 ± 10 · Confidence: Medium

  • Intrinsic: 52 · Deck: 47 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Amaterasu's score comes from its text: a flip-triggered banish of all other cards on the field, a draw when an opponent targets it while face-down, and a once-per-turn return to hand. Those effects drive the effect_interaction and recursion credit. Its 3000 ATK, Level 9 body and view count earned no points, and the lack of combo data means conversion is text-only. The main limit is that it cannot be Normal or Special Summoned and no entry route appears in the evidence, so it is not reliably live.

Axis scores

Axis Score Evidence
Accessibility 30 Two decks run it, but its only entry route is not in the evidence and it cannot be Normal or Special Summoned, so it is not reliably live in hand (observed; entry route inferred).
Combo & Conversion 40 No recorded boards exist, so conversion rests only on the text: a flip banish-all wipe plus a targeting-response draw (verified; no combo data).
Resource Economy 45 Draws 1 on a targeting response and returns to hand once per turn when flipped, but the banish-all removes cards on both sides, so net advantage is unclear (verified text; net effect inferred).
Effect & Interaction 72 The flip banish-all is a strong field reset, and the targeting response punishes opponent interaction on a face-down body (verified).
Material Utility 35 A 3000/3000 Level 9 LIGHT Fairy is a usable material, but Level 9 is a narrow fit and the body adds little once its effects are negated (verified stats; fit inferred).
Resilience & Flexibility 40 The draw and End Phase recursion add some recovery, but one negate on the flip effect ends the wipe and the trigger needs a face-down target (inferred).
Deck-Building Efficiency 55 Runs 1 to 3 copies with no garnet or lock recorded, but it needs a specific entry route, which makes it less clean to slot (verified; route inferred).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Recovery/Recursion (blended from the rubric weight table). Intrinsic ≈ 52, Deck ≈ 47, Meta = provisional. Modifiers: Entry restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, then -3 modifier (no meta sample; deck and combo context present)

Strengths

  • Flip-triggered banish-all is a strong field reset
  • Targeting response draws 1 and punishes opponent interaction on a face-down monster
  • Once-per-turn End Phase return to hand gives recursion
  • Level 9 LIGHT Fairy body is a possible material option

Weaknesses

  • Cannot be Normal or Special Summoned, so it depends on an entry route not in the evidence
  • The banish-all also removes the controller's own cards
  • No recorded boards, so observed combo conversion is missing
  • Timing is fiddly: face-down targeting, flip, and once-per-turn End Phase clauses

Counters / choke points

  • Negating the flip effect ends the wipe
  • Not targeting the face-down monster removes the response draw
  • Removing or stopping the entry route before the card reaches the field

Best use

Reset piece entered face-down, used as a late-game board wipe. Decks: Spirit Monsters, Ninja. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal or Special Summoned; Flip-up triggers banish all other cards on the field; Targeting response changes the card to face-up Defense Position and draws 1; Once-per-turn End Phase return to hand after a flip this turn; Level 9 LIGHT Fairy, 3000 ATK / 3000 DEF; Runs in 2 decks: Spirit Monsters (1), Ninja (1); copies 1 and 3
  • Observed: Appears in 2 of 2 recent decks, averaging 2 copies; Each top partner co-occurs in 1 of 2 decks (50%)
  • Inferred: The entry route must come from an external effect that is not in the evidence; The flip banish-all is symmetric and hits the controller's own board; The End Phase return is a recursion route
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token, assumed 3 copies (unlimited) No usage statistics (StatisticsCard), so archetype inclusion is inferred from the 2-deck sample only No entry or summoning route for this card in the evidence No rulings for face-down targeting, flip timing, or the banish-all interaction with the card itself top_card_context has no rankings











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