WIND
4Altitude Knight
ATK:
1400
DEF:
1200
View:
2231
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
Altitude Knight — Power Evaluation
Final Score: 40 ± 12 · Confidence: Low
- Intrinsic: 40 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Altitude Knight is a vanilla-like Level 4 WIND Warrior (1400/1200) whose only effect needs another monster on the field to return to hand or Main Deck before it can send one WIND monster from the Deck to the Graveyard. That effect is conditional, does not build a board, and nets no card advantage, so it earns little. The score rests mainly on the body: a clean, generic Level 4 WIND material that remains usable even if its effect is negated. Its 1400 ATK and the mill effect earn no points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Drawable as a generic body with no search route or self-summon, and the effect needs a field bounce first (inferred; no decks or combos recorded). |
| Combo & Conversion | 25 | Converts a bounce into one WIND Graveyard monster, a fuel-level result with no board build and no starter role observed (inferred from text; combo data is empty). |
| Resource Economy | 40 | Self-mill to the Graveyard is card-neutral: no draw, search, or net advantage, only GY fuel for other WIND effects (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or hand trap; the effect is purely a Deck-to-GY action (verified from card text). |
| Material Utility | 45 | Level 4 WIND Warrior is a clean generic material body that still exists when the effect is negated (inferred from text and stats; no material role observations). |
| Resilience & Flexibility | 35 | Single-body card with a conditional once-per-turn effect; little redundancy or multi-zone reach (inferred from text). |
| Deck-Building Efficiency | 70 | Generic, non-garnet, non-locking card that can run in standard copy counts, but its low power makes slot value weak (inferred; no legal-copy data supplied). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body (no clear primary role; material is secondary). Intrinsic ≈ 40, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos in evidence; provisional, Deck = null)
Strengths
- Clean Level 4 WIND Warrior body usable as generic material
- Once-per-turn Deck-to-GY effect can fuel other WIND Graveyard effects
- Generic, non-garnet card that is cheap to run
Weaknesses
- Effect needs another monster on the field to return to hand or Main Deck first
- No search, self-summon, or board-building payoff
- No opponent interaction
- Low 1400 ATK body with no recorded deck or combo role
Best use
WIND Graveyard fuel or Level 4 material body; no deck evidence supplied. Suggested copies: 0.
Evidence & gaps
- Verified: Level 4 WIND Warrior, ATK 1400 / DEF 1200, effect monster, no archetype; Effect is once per turn: if another monster on the field returns to hand or Main Deck, send 1 WIND monster from Deck to Graveyard; Legal in TCG, OCG, MasterDuel and DuelLinks
- Inferred: Primary role is Utility with secondary Material body, based on text alone; Body remains usable as material when the effect is negated; Effect is card-neutral with GY-fuel value only
- Data gaps: no decks supplied, so deck synergy and resilience are unavailable no combos supplied, so conversion is text-only inference no guides supplied no banlist token; assumed 3 copies no usage statistics (StatisticsCard) available GenericUtility uses the 0-deck proxy (25) with no archetype evidence






