Advance Draw
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Advance Draw

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Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.




 
 
AI Power Analysis
UtilityConfidence: Medium
50± 8/ 100
Power Score
Intrinsic 50
Deck 50

Advance Draw — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Advance Draw converts one face-up Level 8+ monster into two cards, so its reliable output is net card advantage (+1) rather than board presence, and the score reflects that. Its 400/400 main-deck presence and 67 distinct archetypes confirm it is a generic, portable draw spell, but that frequency is not treated as extra power (guardrail 3). The 5 interaction score and 10 material score reflect that it is a spell with no body and no disruption, and no combo data exists to lift combo conversion above a text-based inference.

Axis scores

Axis Score Evidence
Accessibility 60 It is a plain draw spell with no searcher route, so access depends on drawing it, but it sits in 400 of 400 sampled decks at 1.66 copies on average and is widely played (observed).
Combo & Conversion 35 Combo data is absent, so conversion is inferred from text alone: it turns one tributed Level 8+ monster into two draws, with no board-building step (inferred).
Resource Economy 75 Draw 2 for a single tribute gives a net +1 card, which is a clean refuel on the card-advantage axis (verified from card text).
Effect & Interaction 5 The card has no negation, removal, or disruption effect of its own (verified from card text).
Material Utility 10 It is a spell and cannot be used as material, so the body-value axis scores near zero (verified from card text).
Resilience & Flexibility 40 As a spell it is exposed to generic spell-negation and hand interaction, and it needs a Level 8+ face-up monster on the field, which limits when it can be played (inferred).
Deck-Building Efficiency 65 It takes one slot at 1 to 3 copies with a mild tribute restriction and no garnet or locking clause (observed from decks and verified from text).

Calculation

Weight profile: Utility default (no clear role); no secondary blend applied. Intrinsic ≈ 50, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable +1 net card advantage from text alone
  • Clean, generic, portable across many archetypes (67 distinct)
  • Cheap to run: one slot, low copy count, no garnet or lock

Weaknesses

  • Requires a face-up Level 8+ monster to tribute, which gates when it is live
  • No body and no interaction; scores near zero on effect and material axes
  • No combo evidence, so its real board-conversion value is unverified

Counters / choke points

  • Generic spell-negation and hand interaction (inferred; no counter cards in evidence)

Best use

Utility draw spell. Decks: Gimmick Puppet, Junk, Synchro Event, Stardust, Dark World, Timelord, Exodia.

Evidence & gaps

  • Verified: Draw 2 for tributing one face-up Level 8+ monster (card text); Spell card with no body and no own interaction effect (card text); Present in 400 of 400 sampled decks at 1.66 copies average (deck count)
  • Observed: Played across 67 distinct archetypes and 3 gameplay types (deck evidence); Top partners include Upstart Goblin at 45.5% co-occurrence (deck evidence); Usage statistics show 100% inclusion in one archetype at 1 copy (usage statistics)
  • Inferred: Acts as a generic net +1 refuel that lifts the resource score (text plus rules); Interaction exposure is generic spell-negation only (inference, no counter data)
  • Data gaps: No combo data supplied; combo conversion and starter/material shares are unknown Usage statistics cover only one archetype (Spirit Message), so cross-home inclusion is thin No counter or interaction cards in evidence, so resilience is partly inferred top_card_context shows no ranking, so accessibility at scale is unconfirmed











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