Accesscode Talker
DARK

Accesscode Talker

  • Archetype:
  • Code Talker

  • ATK:
  • 2300

  • LINK-4
  • View:
  • 36675

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2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




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AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
74± 6/ 100
Power Score
Intrinsic 70
Deck 76

Accesscode Talker — Power Evaluation

Final Score: 74 ± 6 · Confidence: Medium

  • Intrinsic: 70 · Deck: 76 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker, Material body

Why it scores here

Accesscode Talker converts a Link Summon into interaction: its activation cannot be responded to, and banishing one Link Monster from the field or GY destroys a card the opponent controls. Its 400-of-400 deck inclusion and 36/36 combo appearances confirm it is live and reliable, but the score is driven by the effect, not the 2300 ATK, and its 1-for-1 banish cost keeps resource_economy low. Combo role counts are all zero, so the removal role is inferred from text rather than corroborated by combo data.

Axis scores

Axis Score Evidence
Accessibility 70 Appears in 400 of 400 recent decks at one copy each across 102 archetypes, so it is reliably live once Link Summoned (observed; route-level Link Summon stats absent).
Combo & Conversion 72 Appears in all 36 recorded combos at average power index 87.4, with example boards showing 3 end monsters and 2 bosses (observed); role-level combo stats are all zero.
Resource Economy 40 Its banish cost is a Link Monster from field or GY and its destroy is 1-for-1, so net advantage depends on the banished body; no refuel or draw is stated in the text (verified).
Effect & Interaction 72 Destroy 1 card the opponent controls on activation, and the activation cannot be responded to by the opponent, which is a strong and hard-to-play-around interaction (verified from text).
Material Utility 55 A Link-4 DARK Cyberse body with four arrows is a usable Link material, but its value rests on the Link Rating and its own removal effect is lost if negated (inferred from text).
Resilience & Flexibility 65 Four Link arrows give multi-zone placement and its activation cannot be answered in response, though it can still be negated after resolution (inferred from text).
Deck-Building Efficiency 75 Runs as a single copy in every sampled deck with no garnet or lock, and the Link 4 slot is splashable within Link engines (observed from deck evidence; banlist assumed unlimited).

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 70, Deck ≈ 76, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activation cannot be responded to by the opponent
  • Destroy effect hits any card the opponent controls, including backrow
  • Appears in every sampled deck at one copy across 102 archetypes
  • Combo boards containing it reach high power index (87.4 average)

Weaknesses

  • Banish cost needs a Link Monster on field or GY
  • Same-attribute banish lock for the rest of the turn
  • Its removal and ATK gain are lost if the card is negated
  • Net card advantage depends on the banished body

Counters / choke points

  • Negating the card after its effect resolves or the Link Summon itself (inferred from text)
  • Removing the Link Monsters it needs to banish (inferred from text)

Best use

Removal and board breaker on a Link board, with a Link-4 body that can be used as material. Decks: Maliss, @Ignister, Dark Magician, Code Talker, Bystial/Byssted. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-4 DARK Cyberse, four arrows, ATK 2300; Activation cannot be responded to by the opponent; Banish one Link Monster from field or GY to destroy one card the opponent controls; Appears in 400 of 400 sampled decks at one copy each; Top-card rank 63 OCG / 97 TCG
  • Observed: Appears in 36 of 36 recorded combos with average power index 87.4; Top partners include Ash Blossom & Joyous Spring at 96.5% of decks; Usage statistics show 100% inclusion across 25 archetypes
  • Inferred: Primary role is removal, based on the destroy effect and cost structure; Link Summon ATK gain is a secondary benefit tied to the used material's Link Rating; Its removal is lost if the card is negated after resolution
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo role counts (starter, searched, material, payoff) all zero, so role is not corroborated by combo data no Link Summon route statistics guide snippets do not describe this card's specific role











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