Accel Synchron
DARK 5

Accel Synchron

  • Archetype:
  • Synchron

  • ATK:
  • 500

  • DEF:
  • 2100

  • View:
  • 6121




1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 56
Deck 62

Accel Synchron — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 62 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Accel Synchron's value is as a Level 5 Synchro Tuner whose effect changes its own Level by a Synchron monster's Level, plus a once-per-turn quick Synchro Summon during the opponent's Main Phase. The card is in all 400 sampled decks at one copy each across 49 distinct archetypes, so it is clearly live. It does not earn points for its 500 ATK or its 2100 DEF. Its combo role is thin: it is a starter, searched, or material piece in none of the 14 recorded boards, so its high average power index reflects the Elfnote boards it sits in rather than its own conversion.

Axis scores

Axis Score Evidence
Accessibility 60 Present in 400/400 decks at one copy, but it is not a starter or searched piece in any combo, so access depends on the surrounding Synchron shell (verified deck stat; inference for the route) (observed).
Combo & Conversion 55 Appears in 14/14 recorded boards, but only 1 as payoff and 1 in end board, and the average board power index of 81.9 is not attributable to the card alone (observed; causal caution applied).
Resource Economy 35 Its deck-to-GY send is a cost that feeds Level changes and other effects, not card advantage, and no draw or refuel is shown (verified from text).
Effect & Interaction 30 Its quick Synchro Summon during the opponent's Main Phase is tempo on the opponent's turn, not disruption or negation (verified from text; inference).
Material Utility 60 A Tuner whose Level is adjustable by the sent monster's Level gives flexible Synchro material fit, though its low 500 ATK limits it to tuning use (verified from text; inference).
Resilience & Flexibility 45 The quick effect is once per turn and needs the opponent's Main Phase, and no negation or redundancy evidence is present (verified from text; gap).
Deck-Building Efficiency 60 One copy per deck, no garnet or lock, and it fits Synchron-based lists without strain (observed from deck stats; inference for the lock profile).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in every sampled deck (400/400) at one copy each
  • Wide homing across 49 archetypes
  • Flexible Level change makes it a Tuner for many Synchro targets
  • Quick Synchro Summon gives tempo on the opponent's turn

Weaknesses

  • Low 500 ATK and no card advantage or interaction
  • Not a starter or searched piece in any recorded combo
  • Once-per-turn limits on both effects
  • Its board strength is borrowed from the Elfnote shell

Counters / choke points

  • Board interruption that stops the Synchro Summon or the Level change before resolution
  • Negating the Synchron monsters it depends on

Best use

Extender. Decks: Elfnote, Power Patron, Synchron, Junk, Mulcharmy. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn Synchron send from Deck with a Level change, and an opponent's Main Phase quick Synchro Summon; Present in 400/400 decks at one copy each across 49 archetypes
  • Observed: 14/14 combos include the card, with 1 payoff and 1 end-board appearance; Average board power index 81.9 when present
  • Inferred: Extender role from Level manipulation and quick Synchro Summon; Flexible Tuner material fit
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo role_in_combo arrays are empty, so the role split rests on counts alone no metagame sample supplied











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