DARK
5Accel Synchron
Archetype:
Synchron
ATK:
500
DEF:
2100
View:
6121
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Accel Synchron — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 62 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Accel Synchron's value is as a Level 5 Synchro Tuner whose effect changes its own Level by a Synchron monster's Level, plus a once-per-turn quick Synchro Summon during the opponent's Main Phase. The card is in all 400 sampled decks at one copy each across 49 distinct archetypes, so it is clearly live. It does not earn points for its 500 ATK or its 2100 DEF. Its combo role is thin: it is a starter, searched, or material piece in none of the 14 recorded boards, so its high average power index reflects the Elfnote boards it sits in rather than its own conversion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in 400/400 decks at one copy, but it is not a starter or searched piece in any combo, so access depends on the surrounding Synchron shell (verified deck stat; inference for the route) (observed). |
| Combo & Conversion | 55 | Appears in 14/14 recorded boards, but only 1 as payoff and 1 in end board, and the average board power index of 81.9 is not attributable to the card alone (observed; causal caution applied). |
| Resource Economy | 35 | Its deck-to-GY send is a cost that feeds Level changes and other effects, not card advantage, and no draw or refuel is shown (verified from text). |
| Effect & Interaction | 30 | Its quick Synchro Summon during the opponent's Main Phase is tempo on the opponent's turn, not disruption or negation (verified from text; inference). |
| Material Utility | 60 | A Tuner whose Level is adjustable by the sent monster's Level gives flexible Synchro material fit, though its low 500 ATK limits it to tuning use (verified from text; inference). |
| Resilience & Flexibility | 45 | The quick effect is once per turn and needs the opponent's Main Phase, and no negation or redundancy evidence is present (verified from text; gap). |
| Deck-Building Efficiency | 60 | One copy per deck, no garnet or lock, and it fits Synchron-based lists without strain (observed from deck stats; inference for the lock profile). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in every sampled deck (400/400) at one copy each
- Wide homing across 49 archetypes
- Flexible Level change makes it a Tuner for many Synchro targets
- Quick Synchro Summon gives tempo on the opponent's turn
Weaknesses
- Low 500 ATK and no card advantage or interaction
- Not a starter or searched piece in any recorded combo
- Once-per-turn limits on both effects
- Its board strength is borrowed from the Elfnote shell
Counters / choke points
- Board interruption that stops the Synchro Summon or the Level change before resolution
- Negating the Synchron monsters it depends on
Best use
Extender. Decks: Elfnote, Power Patron, Synchron, Junk, Mulcharmy. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn Synchron send from Deck with a Level change, and an opponent's Main Phase quick Synchro Summon; Present in 400/400 decks at one copy each across 49 archetypes
- Observed: 14/14 combos include the card, with 1 payoff and 1 end-board appearance; Average board power index 81.9 when present
- Inferred: Extender role from Level manipulation and quick Synchro Summon; Flexible Tuner material fit
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo role_in_combo arrays are empty, so the role split rests on counts alone no metagame sample supplied






