Abyssal Designator
Spell Normal

Abyssal Designator

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Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 51
Deck 53

Abyssal Designator — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

Abyssal Designator is a single-use Spell that costs 1000 LP and forces the opponent to send one monster matching a declared Type and Attribute from hand or Deck to the Graveyard. Its score comes from accessibility (a live Spell in hand, run in 66 of the sampled decks) and modest opponent interaction, while the high-value routes are missing because there is no combo evidence to show it converts into board or card advantage. It is not a material body, so material_utility scores 0, and the 1000 LP cost and one-for-one exchange keep resource_economy near even. Its wide deck spread (34 archetypes) lifts GenericUtility, but it does not earn a payoff or Boss-level score.

Axis scores

Axis Score Evidence
Accessibility 70 Spell live in hand in 66 of 66 sampled decks, but it needs an opposing monster matching the declared Type and Attribute to do anything (deck data; text-based inference).
Combo & Conversion 20 No combo boards recorded, so the card only removes one opponent monster from hand or Deck and builds nothing on its own (text-only inference).
Resource Economy 40 Costs 1000 LP and one card to make the opponent lose one card, a roughly even exchange with no refuel or search (card text; inferred).
Effect & Interaction 50 Forces a specific monster out of the opponent's hand or Deck, but the opponent chooses which matching monster to send and can play around it by holding a non-matching monster (card text; inferred).
Material Utility 0 A Spell cannot be used as material, so this axis scores 0 (card text; verified).
Resilience & Flexibility 45 The effect can be negated by a Spell or trap response, and it depends on the opponent holding a matching monster at the time of use (inferred from text; observed partner data shows Ash Blossom & Joyous Spring in 75.8% of decks).
Deck-Building Efficiency 60 One slot, no garnets or locks, and typically 1 copy per deck (avg 1.52 copies in deck data; observed), with the LP cost and type/attribute dependency as the main drawbacks (verified).

Calculation

Weight profile: 0.7 Utility + 0.3 Negation/Interaction. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in hand across 34 archetypes and 66 sampled decks
  • Cheap, single-slot disruption that costs no garnets or locks
  • Forces an opponent's hand or Deck card to the Graveyard, which can strip a specific monster

Weaknesses

  • 1000 LP cost paid up front
  • Opponent chooses which matching monster to send, so non-matching monsters blank it
  • No combo evidence showing board conversion or card advantage

Counters / choke points

  • Monsters with a different Type or Attribute from the declared one
  • Spell or trap negation of the activation

Best use

Utility / tech interaction. Decks: Heroic, Rescue-ACE, Scareclaw. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: pay 1000 LP, declare a Type and an Attribute, opponent sends 1 matching monster from hand or Deck to the Graveyard; 66 of 66 sampled decks run it, avg 1.52 copies, 34 distinct archetypes; Usage statistics: 100% inclusion in Steelswarm (Inverz) and Toon at 3 copies typical
  • Observed: Heroic 16.7% of decks, Rescue-ACE 12.1%, Scareclaw 7.6%; Top partners: Ash Blossom & Joyous Spring 75.8%, Called by the Grave 60.6%, Triple Tactics Thrust 59.1%, Crossout Designator 50%
  • Inferred: Role is tech-style interaction rather than a board or combo piece; Opponent's choice among matching monsters lets them play around it; Negation of the activation would fully stop the effect
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No starter-count data, so DeckResilience is estimated from archetype spread only No rulings supplied to confirm opponent-choice behaviour











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