Trap
NormalAbyss-squall
Archetype:
Mermail
View:
2976
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
Abyss-squall — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 50 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Abyss-squall is a Mermail-only Trap that revives up to three Mermail monsters from the Graveyard in face-up Defense Position, negates their effects, forbids them to attack, and destroys them in the End Phase, so the three bodies return to the Graveyard. Its value is a repeatable Graveyard-to-field-and-back cycle for Mermail monsters, not board presence or interaction. The 18 sampled decks all run Mermail partners and 8 distinct archetypes appear, which confirms the card is a live part of the Mermail line, but no combo boards were supplied, so conversion is text-based inference. Its 3-body output is brief and archetype-locked, so the high-ATK-style boss profile does not apply and no points are awarded for raw stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Trap card in 18 of 18 sampled decks with Mermail partners at 94-100% co-occurrence, but it needs 3 Mermail monsters in the Graveyard to function (observed deck data; the Graveyard requirement is verified text) (verified/observed). |
| Combo & Conversion | 45 | Text converts Graveyard Mermails into 3 Defense-Position bodies for one turn; no combo boards supplied, so the conversion rate is unmeasured (inferred). |
| Resource Economy | 50 | No card advantage on its own; it recycles Mermail monsters back to the Graveyard via the End Phase destruction, which is a refuel-style loop (verified text, inferred value). |
| Effect & Interaction | 15 | Negates the effects of its own targets only, not opponent cards, so it offers no interaction against the opponent (verified). |
| Material Utility | 10 | As a Trap it is never material, and its targets are Mermail monsters that are destroyed rather than kept as material (verified text). |
| Resilience & Flexibility | 40 | Set-state Trap that a single opposing negate or Trap removal shuts off; it is single-copy in 17 of 18 decks and depends on Mermail Graveyard resources (observed deck data, inferred risk). |
| Deck-Building Efficiency | 65 | One copy in most sampled decks, no garnet or lock text, and it sits within the Mermail shell without forcing extra restrictions (observed deck data, inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives up to three Mermail monsters from the Graveyard as a single-turn Defense-Position presence
- Recycles Mermail monsters back to the Graveyard at the End Phase, keeping Graveyard-based Mermail effects available
- Present in 18 of 18 sampled decks with consistent Mermail partners
Weaknesses
- Requires three Mermail monsters in the Graveyard, making it archetype-locked
- Bodies are destroyed in the End Phase and cannot attack, so it provides no lasting board
- Negates only its own targets, giving no interaction against the opponent
Counters / choke points
- Opponent Trap removal or negation while set
- Opponent effects that hit the Graveyard or stop the Mermail monsters' Special Summon
Best use
Graveyard recursion trap for Mermail lines. Decks: Mermail, Atlantean. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card, Mermail archetype, text: revive up to 3 Mermail from GY in face-up Defense, negate effects, cannot attack, destroy in End Phase; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 18 sampled decks, 8 distinct archetypes, 1 copy in 17 decks; Mermail partners co-occur in 94-100% of the sampled decks
- Inferred: Graveyard recursion value of the End Phase destruction loop; Archetype-locked use within Mermail and Atlantean
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






