Abyss-squall
Trap Normal

Abyss-squall

  • Archetype:
  • Mermail

  • View:
  • 2976




Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 44
Deck 50

Abyss-squall — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 50 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Abyss-squall is a Mermail-only Trap that revives up to three Mermail monsters from the Graveyard in face-up Defense Position, negates their effects, forbids them to attack, and destroys them in the End Phase, so the three bodies return to the Graveyard. Its value is a repeatable Graveyard-to-field-and-back cycle for Mermail monsters, not board presence or interaction. The 18 sampled decks all run Mermail partners and 8 distinct archetypes appear, which confirms the card is a live part of the Mermail line, but no combo boards were supplied, so conversion is text-based inference. Its 3-body output is brief and archetype-locked, so the high-ATK-style boss profile does not apply and no points are awarded for raw stats.

Axis scores

Axis Score Evidence
Accessibility 55 Trap card in 18 of 18 sampled decks with Mermail partners at 94-100% co-occurrence, but it needs 3 Mermail monsters in the Graveyard to function (observed deck data; the Graveyard requirement is verified text) (verified/observed).
Combo & Conversion 45 Text converts Graveyard Mermails into 3 Defense-Position bodies for one turn; no combo boards supplied, so the conversion rate is unmeasured (inferred).
Resource Economy 50 No card advantage on its own; it recycles Mermail monsters back to the Graveyard via the End Phase destruction, which is a refuel-style loop (verified text, inferred value).
Effect & Interaction 15 Negates the effects of its own targets only, not opponent cards, so it offers no interaction against the opponent (verified).
Material Utility 10 As a Trap it is never material, and its targets are Mermail monsters that are destroyed rather than kept as material (verified text).
Resilience & Flexibility 40 Set-state Trap that a single opposing negate or Trap removal shuts off; it is single-copy in 17 of 18 decks and depends on Mermail Graveyard resources (observed deck data, inferred risk).
Deck-Building Efficiency 65 One copy in most sampled decks, no garnet or lock text, and it sits within the Mermail shell without forcing extra restrictions (observed deck data, inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives up to three Mermail monsters from the Graveyard as a single-turn Defense-Position presence
  • Recycles Mermail monsters back to the Graveyard at the End Phase, keeping Graveyard-based Mermail effects available
  • Present in 18 of 18 sampled decks with consistent Mermail partners

Weaknesses

  • Requires three Mermail monsters in the Graveyard, making it archetype-locked
  • Bodies are destroyed in the End Phase and cannot attack, so it provides no lasting board
  • Negates only its own targets, giving no interaction against the opponent

Counters / choke points

  • Opponent Trap removal or negation while set
  • Opponent effects that hit the Graveyard or stop the Mermail monsters' Special Summon

Best use

Graveyard recursion trap for Mermail lines. Decks: Mermail, Atlantean. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card, Mermail archetype, text: revive up to 3 Mermail from GY in face-up Defense, negate effects, cannot attack, destroy in End Phase; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 18 sampled decks, 8 distinct archetypes, 1 copy in 17 decks; Mermail partners co-occur in 94-100% of the sampled decks
  • Inferred: Graveyard recursion value of the End Phase destruction loop; Archetype-locked use within Mermail and Atlantean
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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