Updated March 24
Leaked cards
Mini Box mới: Energy of Gigarays
Grow (DSOD) Sprites
Skill
- White Magician's Shining Shield
Can be used if you control a Spellcaster-Type monster. Roll, a die twice. A monster your opponent controls with a Level equal to or greater than the total result cannot attack during your opponent's next turn. This skill can only be used once per Battle.
- White Magician's Defensive Spell
Can be used if you control a Spellcaster-Type monster. Roll a die twice and apply the appropriate effect based on the result.
- 2: Reduce the DEF of all monsters your opponent controls by 1000.
- 3-7: Reduce the DEF of all monsters your opponent controls by 700.
- 8-11: Reduce the DEF of all monsters your opponent controls by 500.
- 12: Reduces the DEF of all monsters your opponent controls by 100.
- Occult Maniac
If you have 5 or more Fiend-Type or Zombie-Type monsters with different names in your Deck, you have an improved chance of having a Fiend-Type or Zombie-Type monster in your starting hand.
You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
- Monster Encounter
Send 1 non-effect Fiend or Zombie-Type monster from your hand to the Graveyard. Roll a die twice and play 1 non-effect Fiend or Zombie-Type monster with the Level / Rank below from your Graveyard based on the result.
- 2: Level/Rank 8 or lower
- 3-11: Level/Rank 4 or lower
- 12: Level/Rank 2 or lower
- Building a Diorama
Can be used in a Duel where you have summoned a Ritual monster with an initial Level of 8 or higher. Add 1 Field Spell from your Deck to your hand. Then, return 1 card from your hand to the bottom of your Deck.
This skill can only be used if you start Duel with a Deck containing at least 4 Ritual monsters and 4 Ritual Spells. This skill can only be used once per Battle.
This skill can only be used if you start Duel with a Deck containing at least 4 Ritual monsters and 4 Ritual Spells. This skill can only be used once per Battle.
- Determination to Fight
Apply one of the following effects. Then, place 1 Gigarays Gandora the Dragon of Destruction or 1 Gandora-X the Dragon of Demolition into your GY from outside your Deck.
- Return 1 card from your hand to your Deck and add 1 "Gandora" monster from your Deck to your hand. You can also Normal Summon 1 "Gandora" monster in addition to your normal Normal Summon this turn.
- Send 1 "Gadget" monster from your field to the Graveyard, then play 1 Silent Magician LV4 or 1 Silent Swordsman LV3 from outside your Deck. This skill can only be used if you start Duel with a Deck (excluding Extra Deck) containing at least 10 "Gadget", "Silent Swordsman" or "Silent Magician", monsters. This skill can only be used once per turn and three times per Duel.
- Spirit Grasp
The following effects can be used once per Duel.
- Send 1 level 8 DARK monster from your hand to the Graveyard. Then, draw 1 card.
- Can be used before normal draw if you have at least 3 monsters in your graveyard. Instead of drawing cards normally, add 1 Level 5 or higher monster from your Graveyard. Then, select up to 3 Fiend-Type monsters in your grave and banish them.
- Supernatural Tactics
Send 1 monster on your field that originally belonged to your opponent or a monster on your field with "Jinzo" in its text to the Graveyard. Then, play 1 "The Fiend Megacyber" from outside your Deck. Then, if your opponent does not control any trap cards, place "Cyber Raider" face-up to your opponent's Spell & Trap Zone from outside your Deck as a Continuous Trap. You can only Special Summon Machine-Type monsters during the turn you activate this Skill.
This skill can only be used once per Battle.
This skill can only be used once per Battle.
- Success or Failure
Can be used if you control a face-up monster at the beginning of your Battle Phase. Roll a ten-sided die twice and apply the appropriate effect based on the result.
- 00: Your monster(s) gain 1000 ATK/DEF until the end of the turn and the damage they deal to your opponent is doubled.
- 01-09: Your monster(s) gain 500 ATK/DEF until the end of the turn.
- 10-49: Your monster(s) gain 200 ATK/DEF until the end of the turn.
- 50-98: Your monster(s) gain 100 ATK/DEF until the end of the turn.
- 99: The ATK/DEF of your monster(s) becomes O until the end of the turn.
Campaign 150 million downloads
A side note: More Gems, more Tickets!!! What Duel Links players are looking forward to!
Animated Mat
Sora Perse Sprites
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Please remember that the information identified above is speculative and remains unconfirmed until officially announced by Konami
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